Replay-derived match flow, timings, and composition.

Advanced match analysis

marc14 vs paulotz13

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
21455
Duration
20:10
Patch
19.17020
Played
· 12 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
marc14 Quetzalcoatl · Elo 829 -15
20:10 Match length
Winner
paulotz13 Hades · Elo 904 +35
39.4% win probability Pre-match · paulotz13 favored win probability 60.6%
Key momentsIn match order
Fastest Classical
2:56* paulotz13 Athena · estimated
First pressure
3:19 marc14 Warrior Priest trained
Armory timing
7:03 marc14 Armory
First extra TC
8:59 paulotz13 Town Center
Market timing
9:28 marc14 Market
Fastest Heroic
13:50* paulotz13 Apollo · estimated
Fortress timing
14:39 paulotz13 Fortress

marc14

Quetzalcoatl · Orange
Loss 829 -15
EAPM
33.7
Favorite unit
Warrior Priest
16 fielded
Total score
19,628
Military score
8,700
Economic score
9,624
Kills score
1,304
Units killed
56
Units lost
71
Buildings razed
0
Largest army
64
First expansion
11:51
Age path
HuehuecoyotlClassical · Research start 3:12
CoyolxauhquiHeroic · Research start 12:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy200 total resource volume
Most Deaths

paulotz13

Hades · Red
Win 904 +35
EAPM
63.8
Favorite unit
Hoplite
39 fielded
Total score
34,710
Military score
14,457
Economic score
18,660
Kills score
1,617
Units killed
71
Units lost
56
Buildings razed
2
Largest army
100
First expansion
8:59
Age path
AthenaClassical · Est. start 1:56
ApolloHeroic · Est. start 12:35
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Market economy500 total resource volume
Large army production100 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

marc14paulotz13
Score
Total score paulotz13
19,62836%34,71064%
Military score paulotz13
8,70038%14,45762%
Economic score paulotz13
9,62434%18,66066%
Kills score paulotz13
1,30445%1,61755%
Combat and army
marc14paulotz13
56 Units killed 71
71 Units lost 56
0 Buildings razed 2
64 Largest army 100

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

marc14

Bought

No buys

Sold

Food200
Total player market volume200

paulotz13

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

marc14

Army · 64

Units

Warrior Priest16
Eagle Warrior9
Ocelotl Warrior9
Tequihua Archer8
Tlamanih Spearman8
Chaneque7
Coyote Warrior5
Otontin1
Shorn One1

Technologies7 researched

Hand Axe4:38
Medium War Hut Soldiers5:30
Husbandry6:07
Pickaxe7:08
Medium Nobles Hut Soldiers9:00
Ballistics10:26
Heavy War Hut Soldiers15:04
Buildings 10 types
House9
Farm8
Calpulli6
Town Center3
Great Temple2
War Hut2
Armory1
Market1
Nobles Hut1
Temple1
God powers 2 invoked
Lullaby1
Starfall1

paulotz13

Army · 100

Units

Hoplite39
Toxotes19
Hypaspist16
Peltast16
Minotaur5
Petrobolos2
Achilles1
Ajax1
Chiron1

Technologies11 researched · 4 pre-queued

Hand Axe4:45
PickaxePre-queued · 4:46
Medium Infantry7:36
Plow8:01
Husbandry9:09
Copper Weapons11:14
Copper Armor11:14
Copper Shields11:14
Medium Archers11:57
Heavy ArchersPre-queued · 14:12
Ballistics14:13
Heavy Infantry14:49
Bow SawPre-queued · 15:12
Shaft MinePre-queued · 15:12
Bronze Weapons15:15
Buildings 12 types
House17
Farm11
Wall8
Storehouse7
Granary6
Military Academy5
Archery Range4
Town Center4
Temple2
Armory1
Fortress1
Market1
God powers 2 invoked
Restoration1
Sentinel1