Replay-derived match flow, timings, and composition.

Advanced match analysis

topo vs KingWilliam

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
16673
Duration
19:08
Patch
19.17020
Played
· 12 hours ago
Giza map preview
MapGiza
Defeated
topo Poseidon · Elo 1172 -15
19:08 Match length
Winner
KingWilliam Ra · Elo 1223 +15
42.7% win probability Pre-match · KingWilliam favored win probability 57.3%
Key momentsIn match order
Fastest Classical
4:41* topo Ares · estimated
First pressure
4:46 topo Stable
Armory timing
5:48 topo Armory
First extra TC
6:54 KingWilliam Town Center
Market timing
9:40 KingWilliam Market
Fastest Heroic
12:25* KingWilliam Sobek · estimated
Fortress timing
12:49 KingWilliam Migdol Stronghold

topo

Poseidon · Cyan
Loss 1172 -15
EAPM
40.7
Favorite unit
Hippeus
25 fielded
Total score
22,437
Military score
9,255
Economic score
12,213
Kills score
999
Units killed
40
Units lost
64
Buildings razed
9
Largest army
57
First expansion
10:03
Age path
AresClassical · Est. start 3:41
DionysusHeroic · Est. start 12:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Most Deaths

KingWilliam

Ra · Red
Win 1223 +15
EAPM
34.8
Favorite unit
Camel Rider
28 fielded
Total score
27,173
Military score
12,456
Economic score
13,179
Kills score
1,586
Units killed
66
Units lost
39
Buildings razed
0
Largest army
76
First expansion
6:54
Age path
PtahClassical · Est. start 4:27
SobekHeroic · Est. start 11:10
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy1,200 total resource volume
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

topoKingWilliam
Score
Total score KingWilliam
22,43745%27,17355%
Military score KingWilliam
9,25543%12,45657%
Economic score KingWilliam
12,21348%13,17952%
Kills score KingWilliam
99939%1,58661%
Combat and army
topoKingWilliam
40 Units killed 66
64 Units lost 39
9 Buildings razed 0
57 Largest army 76

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

topo

Bought

No buys

Sold

No sells

Total player market volume0

KingWilliam

Bought

No buys

Sold

Wood1,200
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

topo

Army · 57

Units

Hippeus25
Hoplite15
Hypaspist10
Petrobolos3
Atalanta1
Hippolyta1
Hydra1
Theseus1

Technologies6 researched · 3 pre-queued

Pickaxe4:36
Medium Cavalry6:26
Copper Shields6:55
Copper Weapons6:56
Copper Armor10:33
Hand AxePre-queued · 13:08
HusbandryPre-queued · 13:12
Medium Infantry14:25
Heavy CavalryPre-queued · 14:28
Buildings 9 types
House11
Storehouse8
Granary4
Military Academy4
Fortress3
Stable3
Town Center3
Armory1
Temple1
God powers 2 invoked
Bronze1
Lure1

KingWilliam

Army · 76

Units

Camel Rider28
Spearman26
Chariot Archer13
Wadjet5
Siege Tower4

Technologies7 researched · 1 pre-queued

Pickaxe1:41
Medium Spearmen7:15
Heavy Spearmen13:01
Plow14:12
Heavy Chariot Archers16:49
Heavy Camel RidersPre-queued · 16:50
Copper Shields16:53
Hand Axe17:04
Buildings 17 types
House20
Farm17
Obelisk12
Wall9
Granary6
Migdol Stronghold4
Mining Camp4
Barracks2
Lumber Camp2
Market2
Town Center2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 1 invoked
Locust Swarm1