Advanced match analysis
topo vs KingWilliam
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 16673
- Duration
- 19:08
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
topo
Poseidon · Elo 1172 -15
19:08
Match length
Winner
KingWilliam
Ra · Elo 1223 +15
42.7% win probability
Pre-match · KingWilliam favored
win probability 57.3%
Key momentsIn match order
topo
Poseidon · Cyan- EAPM
- 40.7
- Favorite unit
- Hippeus 25 fielded
- Total score
- 22,437
- Military score
- 9,255
- Economic score
- 12,213
- Kills score
- 999
- Units killed
- 40
- Units lost
- 64
- Buildings razed
- 9
- Largest army
- 57
- First expansion
- 10:03
Age path
AresClassical · Est. start 3:41
DionysusHeroic · Est. start 12:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Most Deaths
KingWilliam
Ra · Red- EAPM
- 34.8
- Favorite unit
- Camel Rider 28 fielded
- Total score
- 27,173
- Military score
- 12,456
- Economic score
- 13,179
- Kills score
- 1,586
- Units killed
- 66
- Units lost
- 39
- Buildings razed
- 0
- Largest army
- 76
- First expansion
- 6:54
Age path
PtahClassical · Est. start 4:27
SobekHeroic · Est. start 11:10
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy1,200 total resource volume
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
topoKingWilliam
Score
Combat and army
topoKingWilliam
40
Units killed
66
64
Units lost
39
9
Buildings razed
0
57
Largest army
76
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
topo
Bought
No buys
Sold
No sells
Total player market volume0
KingWilliam
Bought
No buys
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.