Advanced match analysis
El Suanzito vs Aotearoa
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 19510
- Duration
- 18:55
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
El Suanzito
Tsukuyomi · Elo 1124 +13
18:55
Match length
Defeated
Aotearoa
Poseidon · Elo 1029 -13
63.3% win probability
Pre-match · El Suanzito favored
win probability 36.7%
Key momentsIn match order
El Suanzito
Tsukuyomi · Blue- EAPM
- 34.8
- Favorite unit
- Naginata Rider 14 fielded
- Total score
- 29,494
- Military score
- 12,638
- Economic score
- 15,769
- Kills score
- 1,087
- Units killed
- 38
- Units lost
- 40
- Buildings razed
- 5
- Largest army
- 58
- First expansion
- 8:35
Age path
Inari OkamiClassical · Est. start 4:25
FujinHeroic · Est. start 13:11
WatatsumiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Market economy100 total resource volume
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Aotearoa
Poseidon · Red- EAPM
- 50.0
- Favorite unit
- Theseus 4 fielded
- Total score
- 23,677
- Military score
- 6,732
- Economic score
- 15,742
- Kills score
- 1,203
- Units killed
- 41
- Units lost
- 38
- Buildings razed
- 0
- Largest army
- 15
- First expansion
- 5:45
Age path
HermesClassical · Research start 2:51
AphroditeHeroic · Research start 8:52
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy800 total resource volume
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
El SuanzitoAotearoa
Score
Combat and army
El SuanzitoAotearoa
38
Units killed
41
40
Units lost
38
5
Buildings razed
0
58
Largest army
15
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
El Suanzito
Bought
Sold
No sells
Total player market volume100
Aotearoa
Bought
No buys
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.