Replay-derived match flow, timings, and composition.

Advanced match analysis

El Suanzito vs Aotearoa

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
19510
Duration
18:55
Patch
19.17020
Played
· 12 hours ago
Oasis map preview
MapOasis
Winner
El Suanzito Tsukuyomi · Elo 1124 +13
18:55 Match length
Defeated
Aotearoa Poseidon · Elo 1029 -13
63.3% win probability Pre-match · El Suanzito favored win probability 36.7%
Key momentsIn match order
Fastest Classical
3:51* Aotearoa Hermes · estimated
First pressure
4:27 El Suanzito Stable Japanese
First extra TC
5:45 Aotearoa Town Center
Armory timing
7:17 Aotearoa Armory
Fastest Heroic
10:07* Aotearoa Aphrodite · estimated
Market timing
11:41 El Suanzito Market
Fortress timing
12:24 Aotearoa Fortress

El Suanzito

Tsukuyomi · Blue
Win 1124 +13
EAPM
34.8
Favorite unit
Naginata Rider
14 fielded
Total score
29,494
Military score
12,638
Economic score
15,769
Kills score
1,087
Units killed
38
Units lost
40
Buildings razed
5
Largest army
58
First expansion
8:35
Age path
Inari OkamiClassical · Est. start 4:25
FujinHeroic · Est. start 13:11
WatatsumiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Market economy100 total resource volume
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Aotearoa

Poseidon · Red
Loss 1029 -13
EAPM
50.0
Favorite unit
Theseus
4 fielded
Total score
23,677
Military score
6,732
Economic score
15,742
Kills score
1,203
Units killed
41
Units lost
38
Buildings razed
0
Largest army
15
First expansion
5:45
Age path
HermesClassical · Research start 2:51
AphroditeHeroic · Research start 8:52
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy800 total resource volume
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

El SuanzitoAotearoa
Score
Total score El Suanzito
29,49455%23,67745%
Military score El Suanzito
12,63865%6,73235%
Economic score El Suanzito
15,76950%15,74250%
Kills score Aotearoa
1,08747%1,20353%
Combat and army
El SuanzitoAotearoa
38 Units killed 41
40 Units lost 38
5 Buildings razed 0
58 Largest army 15

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

El Suanzito

Bought

Food100

Sold

No sells

Total player market volume100

Aotearoa

Bought

No buys

Sold

Food200
Wood600
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

El Suanzito

Army · 58

Units

Naginata Rider14
Yari Spearman13
Bushi6
Yumi Archer5
Daimyo4
Yumi Horse Archer4
Onna Musha3
Oyumi3
Samurai3
Oni2
Shinobi1

Technologies7 researched · 2 pre-queued

PickaxePre-queued · 5:42
Hand AxePre-queued · 5:44
Bow Saw14:38
Heavy Stable Soldiers14:43
Plow15:57
Heavy Dojo Soldiers16:25
Copper Shields18:08
Copper Armor18:08
Copper Weapons18:08
Buildings 15 types
House16
Watermill9
Wall8
Farm5
Guardhouse5
Mining Camp Japanese5
Shrine Japanese5
Stable Japanese4
Dojo3
Armory2
Castle2
Market1
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
New Moon1

Aotearoa

Army · 15

Units

Theseus4
Atalanta3
Centaur3
Hippeus2
Hippolyta1
Nemean Lion1
Petrobolos1

Technologies6 researched

Hand Axe3:22
Pickaxe4:02
Husbandry5:22
Plow12:11
Medium Cavalry17:43
Heavy Cavalry18:15
Buildings 12 types
Farm24
Wall18
House8
Granary5
Storehouse5
Stable3
Fortress2
Town Center2
Armory1
Market1
Military Academy1
Temple1
God powers 4 invoked
Cease Fire2
Curse1
Lure1