Replay-derived match flow, timings, and composition.

Advanced match analysis

profanebending7 vs marc14

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
29251
Duration
0:29
Patch
19.17020
Played
· 12 hours ago
Tundra map preview
MapTundra
Defeated
profanebending7 Gaia · Elo 609 -11
0:29 Match length
Winner
marc14 Tezcatlipoca · Elo 844 +7
20.5% win probability Pre-match · marc14 favored win probability 79.5%

profanebending7

Gaia · Grey
Loss 609 -11
EAPM
10.4
Total score
2,981
Military score
1,000
Economic score
1,981
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

marc14

Tezcatlipoca · Orange
Win 844 +7
EAPM
6.2
Total score
2,445
Military score
1,045
Economic score
1,400
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

profanebending7marc14
Score
Total score profanebending7
2,98155%2,44545%
Military score marc14
1,00049%1,04551%
Economic score profanebending7
1,98159%1,40041%
Kills score Even
Combat and army
profanebending7marc14
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

profanebending7

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Manor1
God powers None invoked

No god powers recorded.

marc14

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Calpulli2
God powers None invoked

No god powers recorded.