Replay-derived match flow, timings, and composition.

Advanced match analysis

vcalvi vs 比企谷彩羽

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
11805
Duration
17:47
Patch
19.17020
Played
· 12 hours ago
Tundra map preview
MapTundra
Winner
vcalvi Zeus · Elo 1072 +19
17:47 Match length
Defeated
比企谷彩羽 Isis · Elo 1094 -19
46.8% win probability Pre-match · 比企谷彩羽 favored · Upset win probability 53.2%
Key momentsIn match order
Fastest Classical
3:45* 比企谷彩羽 Bast · estimated
First pressure
4:23 比企谷彩羽 Barracks
First extra TC
6:17 比企谷彩羽 Town Center
Armory timing
7:10 比企谷彩羽 Armory
Fastest Heroic
10:28* vcalvi Apollo · estimated
Market timing
10:36 比企谷彩羽 Market
Fortress timing
11:15 vcalvi Fortress
Fastest Mythic
17:27* vcalvi Hera · estimated

vcalvi

Zeus · Blue
Win 1072 +19
EAPM
33.4
Favorite unit
Peltast
11 fielded
Total score
23,783
Military score
6,631
Economic score
15,871
Kills score
1,316
Units killed
67
Units lost
24
Buildings razed
9
Largest army
34
First expansion
13:18
Age path
AthenaClassical · Research start 3:21
ApolloHeroic · Research start 9:13
HeraMythic · Research start 15:27
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Kills Most Resources

比企谷彩羽

Isis · Red
Loss 1094 -19
EAPM
28.7
Favorite unit
Spearman
16 fielded
Total score
20,016
Military score
7,631
Economic score
11,750
Kills score
635
Units killed
23
Units lost
67
Buildings razed
0
Largest army
43
First expansion
6:17
Age path
BastClassical · Research start 2:45
NephthysHeroic · Research start 12:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
Market economy300 total resource volume
Largest Army Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

vcalvi比企谷彩羽
Score
Total score vcalvi
23,78354%20,01646%
Military score 比企谷彩羽
6,63146%7,63154%
Economic score vcalvi
15,87157%11,75043%
Kills score vcalvi
1,31667%63533%
Combat and army
vcalvi比企谷彩羽
67 Units killed 23
24 Units lost 67
9 Buildings razed 0
34 Largest army 43

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

vcalvi

Bought

No buys

Sold

No sells

Total player market volume0

比企谷彩羽

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vcalvi

Army · 34

Units

Peltast11
Hoplite8
Hippeus6
Jason2
Petrobolos2
Toxotes2
Heracles1
Manticore1
Odysseus1

Technologies6 researched · 1 pre-queued

Pickaxe3:31
Hand Axe4:12
Bow SawPre-queued · 10:19
Medium Archers10:26
Ballistics10:28
Medium Infantry13:29
Shaft Mine14:15
Buildings 11 types
Granary9
House9
Storehouse5
Wall4
Archery Range2
Military Academy2
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Bolt2

比企谷彩羽

Army · 43

Units

Spearman16
Axeman11
Slinger7
Siege Tower3
Chariot Archer2
Scorpion Man2
War Elephant2

Technologies11 researched

Pickaxe3:22
Medium Axemen5:55
Medium Spearmen6:23
Copper Weapons9:15
Copper Shields9:15
Ballistics9:27
Husbandry10:56
Copper Armor13:27
Heavy Axemen15:45
Bronze Weapons17:12
Medium Slingers17:28
Buildings 16 types
Farm13
Obelisk11
Wall11
House6
Barracks5
Granary5
Mining Camp3
Armory2
Migdol Stronghold2
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1