Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri vs MauricioBenzemaaa

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
27940
Duration
15:56
Patch
19.17020
Played
· 12 hours ago
Elysium map preview
MapElysium
Defeated
matiasenuri Zeus · Elo 1175 -15
15:56 Match length
Winner
MauricioBenzemaaa Poseidon · Elo 1216 +15
44.1% win probability Pre-match · MauricioBenzemaaa favored win probability 55.9%
Key momentsIn match order
Fastest Classical
3:48* matiasenuri Hermes · estimated
First pressure
4:08 MauricioBenzemaaa Stable
First extra TC
6:20 matiasenuri Town Center
Armory timing
11:20 matiasenuri Armory
Fastest Heroic
14:05* matiasenuri Apollo · estimated

matiasenuri

Zeus · Blue
Loss 1175 -15
EAPM
42.4
Favorite unit
Hoplite
34 fielded
Total score
20,285
Military score
5,667
Economic score
14,412
Kills score
206
Units killed
7
Units lost
22
Buildings razed
0
Largest army
51
First expansion
6:20
Age path
HermesClassical · Est. start 2:48
ApolloHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Largest Army Most Deaths

MauricioBenzemaaa

Poseidon · Red
Win 1216 +15
EAPM
33.1
Favorite unit
Hippeus
18 fielded
Total score
22,402
Military score
8,780
Economic score
13,265
Kills score
401
Units killed
20
Units lost
7
Buildings razed
0
Largest army
36
First expansion
8:39
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 13:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

matiasenuriMauricioBenzemaaa
Score
Total score MauricioBenzemaaa
20,28548%22,40252%
Military score MauricioBenzemaaa
5,66739%8,78061%
Economic score matiasenuri
14,41252%13,26548%
Kills score MauricioBenzemaaa
20634%40166%
Combat and army
matiasenuriMauricioBenzemaaa
7 Units killed 20
22 Units lost 7
0 Buildings razed 0
51 Largest army 36

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army · 51

Units

Hoplite34
Prodromos14
Jason2
Heracles1

Technologies1 researched

Plow12:28
Buildings 10 types
Farm33
House17
Storehouse8
Wall5
Granary4
Military Academy4
Stable3
Armory1
Temple1
Town Center1
God powers 3 invoked
Cease Fire2
Bolt1

MauricioBenzemaaa

Army · 36

Units

Hippeus18
Toxotes7
Prodromos5
Centaur2
Theseus2
Atalanta1
Hydra1

Technologies0 researched · 6 pre-queued

PickaxePre-queued · 6:17
Hand AxePre-queued · 6:20
Medium CavalryPre-queued · 6:58
HusbandryPre-queued · 10:25
Medium ArchersPre-queued · 12:50
Heavy CavalryPre-queued · 14:07
Buildings 10 types
House13
Wall5
Granary4
Storehouse4
Archery Range2
Farm2
Stable2
Armory1
Temple1
Town Center1
God powers 2 invoked
Bronze1
Lure1