Advanced match analysis
matiasenuri vs MauricioBenzemaaa
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 27940
- Duration
- 15:56
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
matiasenuri
Zeus · Elo 1175 -15
15:56
Match length
Winner
MauricioBenzemaaa
Poseidon · Elo 1216 +15
44.1% win probability
Pre-match · MauricioBenzemaaa favored
win probability 55.9%
Key momentsIn match order
matiasenuri
Zeus · Blue- EAPM
- 42.4
- Favorite unit
- Hoplite 34 fielded
- Total score
- 20,285
- Military score
- 5,667
- Economic score
- 14,412
- Kills score
- 206
- Units killed
- 7
- Units lost
- 22
- Buildings razed
- 0
- Largest army
- 51
- First expansion
- 6:20
Age path
HermesClassical · Est. start 2:48
ApolloHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Largest Army
Most Deaths
MauricioBenzemaaa
Poseidon · Red- EAPM
- 33.1
- Favorite unit
- Hippeus 18 fielded
- Total score
- 22,402
- Military score
- 8,780
- Economic score
- 13,265
- Kills score
- 401
- Units killed
- 20
- Units lost
- 7
- Buildings razed
- 0
- Largest army
- 36
- First expansion
- 8:39
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 13:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
matiasenuriMauricioBenzemaaa
Score
Combat and army
matiasenuriMauricioBenzemaaa
7
Units killed
20
22
Units lost
7
0
Buildings razed
0
51
Largest army
36
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.