Advanced match analysis
D0p1 vs gabe
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 13507
- Duration
- 25:01
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
D0p1
Odin · Elo 1787 -18
25:01
Match length
Winner
gabe
Tezcatlipoca · Elo 1788 +18
49.9% win probability
Pre-match · gabe favored
win probability 50.1%
Key momentsIn match order
D0p1
Odin · Blue- EAPM
- 73.8
- Favorite unit
- Throwing Axeman 73 fielded
- Total score
- 30,710
- Military score
- 9,304
- Economic score
- 18,154
- Kills score
- 3,252
- Units killed
- 90
- Units lost
- 218
- Buildings razed
- 4
- Largest army
- 187
- First expansion
- 5:57
Age path
HeimdallClassical · Research start 3:40
SkadiHeroic · Est. start 14:07
BaldrMythic · Est. start 16:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy5,400 total resource volume
Large army production187 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
gabe
Tezcatlipoca · Red- EAPM
- 66.3
- Favorite unit
- Jaguar Rider 109 fielded
- Total score
- 37,918
- Military score
- 13,011
- Economic score
- 18,754
- Kills score
- 6,153
- Units killed
- 228
- Units lost
- 93
- Buildings razed
- 19
- Largest army
- 238
- First expansion
- 23:12
Age path
HuehuecoyotlClassical · Research start 4:02
CoyolxauhquiHeroic · Est. start 7:49
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,900 total resource volume
Large army production238 military units
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
D0p1gabe
Score
Combat and army
D0p1gabe
90
Units killed
228
218
Units lost
93
4
Buildings razed
19
187
Largest army
238
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,300 total volume›
D0p1
Bought
Sold
Total player market volume5,400
gabe
Bought
Sold
Total player market volume1,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
D0p1
Army · 187Units
Technologies4 researched · 10 pre-queued
Buildings ›11 types
God powers ›3 invoked
gabe
Army · 238Units
Quimichin Spy1