Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs gabe

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
13507
Duration
25:01
Patch
19.17020
Played
· 12 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
D0p1 Odin · Elo 1787 -18
25:01 Match length
Winner
gabe Tezcatlipoca · Elo 1788 +18
49.9% win probability Pre-match · gabe favored win probability 50.1%
Key momentsIn match order
First pressure
2:55 D0p1 Hersir trained
Fastest Classical
4:40* D0p1 Heimdall · estimated
First extra TC
5:57 D0p1 Town Center
Armory timing
6:19 gabe Armory
Fastest Heroic
9:04* gabe Coyolxauhqui · estimated
Market timing
11:46 gabe Market
Fortress timing
15:16 D0p1 Hill Fort
Fastest Mythic
18:28* D0p1 Baldr · estimated

D0p1

Odin · Blue
Loss 1787 -18
EAPM
73.8
Favorite unit
Throwing Axeman
73 fielded
Total score
30,710
Military score
9,304
Economic score
18,154
Kills score
3,252
Units killed
90
Units lost
218
Buildings razed
4
Largest army
187
First expansion
5:57
Age path
HeimdallClassical · Research start 3:40
SkadiHeroic · Est. start 14:07
BaldrMythic · Est. start 16:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy5,400 total resource volume
Large army production187 military units
Largest Army Most Deaths Most Improvements Most Resources

gabe

Tezcatlipoca · Red
Win 1788 +18
EAPM
66.3
Favorite unit
Jaguar Rider
109 fielded
Total score
37,918
Military score
13,011
Economic score
18,754
Kills score
6,153
Units killed
228
Units lost
93
Buildings razed
19
Largest army
238
First expansion
23:12
Age path
HuehuecoyotlClassical · Research start 4:02
CoyolxauhquiHeroic · Est. start 7:49
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,900 total resource volume
Large army production238 military units
Highest Score Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

D0p1gabe
Score
Total score gabe
30,71045%37,91855%
Military score gabe
9,30442%13,01158%
Economic score gabe
18,15449%18,75451%
Kills score gabe
3,25235%6,15365%
Combat and army
D0p1gabe
90 Units killed 228
218 Units lost 93
4 Buildings razed 19
187 Largest army 238

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,300 total volume

D0p1

Bought

Food2,600

Sold

Food1,300
Wood1,500
Total player market volume5,400

gabe

Bought

Food300

Sold

Food400
Wood1,200
Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army · 187

Units

Throwing Axeman73
Berserk38
Hirdman32
Hersir21
Einheri12
Raiding Cavalry5
Frost Giant4
Godi2

Technologies4 researched · 10 pre-queued

Medium Infantry7:11
PickaxePre-queued · 7:17
HusbandryPre-queued · 9:58
Copper Weapons13:01
Hand AxePre-queued · 13:43
PlowPre-queued · 13:44
Copper Shields13:57
Copper ArmorPre-queued · 13:57
Bronze Shields15:36
BallisticsPre-queued · 15:36
CrenellationsPre-queued · 15:47
Heavy InfantryPre-queued · 16:34
Bronze ArmorPre-queued · 17:03
Bronze WeaponsPre-queued · 17:03
Buildings 11 types
Farm53
House23
Wall20
Longhouse11
Ox Cart Building10
Hill Fort9
Great Hall8
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1

gabe

Army · 238

Units

Jaguar Rider109
Shorn One77
Warrior Priest35
Otontin10
Tzitzimitl6
Quimichin Spy1

Technologies8 researched

Husbandry6:22
Pickaxe9:15
Heavy Great Temple Soldiers11:06
Shaft Mine11:55
Hand Axe12:54
Plow18:16
Champion Great Temple Soldiers24:33
Bow Saw24:36
Buildings 10 types
Farm21
House16
Calpulli13
Smoke Trap5
Wall5
Great Temple4
Town Center3
Armory1
Market1
Temple1
God powers 4 invoked
Lullaby1
Obsidian Mirror1
Starfall1
Volcano1