Replay-derived match flow, timings, and composition.

Advanced match analysis

AleCorona96 vs The Troooper

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
22988
Duration
18:24
Patch
19.17020
Played
· 12 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
AleCorona96 Hades · Elo 1134 +16
18:24 Match length
Defeated
The Troooper Zeus · Elo 1092 -16
56.0% win probability Pre-match · AleCorona96 favored win probability 44.0%
Key momentsIn match order
Fastest Classical
4:25* AleCorona96 Athena · estimated
First extra TC
5:04 AleCorona96 Town Center
First pressure
5:51 AleCorona96 Archery Range
Armory timing
8:22 AleCorona96 Armory
Fastest Heroic
11:07* AleCorona96 Apollo · estimated
Market timing
14:06 AleCorona96 Market
Fortress timing
16:51 AleCorona96 Fortress

AleCorona96

Hades · Blue
Win 1134 +16
EAPM
42.6
Favorite unit
Hypaspist
48 fielded
Total score
28,342
Military score
11,372
Economic score
14,080
Kills score
2,890
Units killed
133
Units lost
94
Buildings razed
1
Largest army
125
First expansion
5:04
Age path
AthenaClassical · Est. start 3:25
ApolloHeroic · Est. start 9:52
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production125 military units
Highest Score Most Improvements Most Kills Most Resources

The Troooper

Zeus · Red
Loss 1092 -16
EAPM
29.8
Favorite unit
Heracles
2 fielded
Total score
19,539
Military score
8,210
Economic score
8,742
Kills score
2,609
Units killed
94
Units lost
134
Buildings razed
11
Largest army
3
First expansion
5:27
Age path
AthenaClassical · Est. start 4:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AleCorona96The Troooper
Score
Total score AleCorona96
28,34259%19,53941%
Military score AleCorona96
11,37258%8,21042%
Economic score AleCorona96
14,08062%8,74238%
Kills score AleCorona96
2,89053%2,60947%
Combat and army
AleCorona96The Troooper
133 Units killed 94
94 Units lost 134
1 Buildings razed 11
125 Largest army 3

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AleCorona96

Army · 125

Units

Hypaspist48
Peltast33
Toxotes30
Hoplite4
Petrobolos4
Ajax3
Achilles2
Chiron1

Technologies14 researched · 1 pre-queued

Husbandry7:27
Medium Infantry8:54
Medium Archers9:15
Ballistics9:48
Copper Shields9:49
Copper Armor10:23
Plow10:37
Heavy Infantry12:28
Heavy ArchersPre-queued · 12:32
Hand Axe12:37
Pickaxe12:37
Crenellations13:37
Bronze Shields15:36
Bronze Armor15:37
Copper Weapons15:37
Buildings 11 types
House35
Farm21
Storehouse7
Granary4
Military Academy4
Archery Range2
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers 2 invoked
Restoration1
Sentinel1

The Troooper

Army · 3

Units

Heracles2
Jason1

Technologies5 researched · 5 pre-queued

Hand Axe1:54
Pickaxe1:59
HusbandryPre-queued · 3:14
Medium Infantry7:15
Medium Archers9:22
Copper WeaponsPre-queued · 10:59
Copper ArmorPre-queued · 10:59
Copper ShieldsPre-queued · 10:59
BallisticsPre-queued · 11:00
Crenellations17:42
Buildings 10 types
House15
Storehouse11
Granary7
Sentry Tower5
Farm4
Archery Range2
Military Academy2
Armory1
Temple1
Town Center1
God powers 3 invoked
Restoration2
Bolt1