Advanced match analysis
dimosthenes vs rafensergio
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 25928
- Duration
- 4:57
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
dimosthenes
Isis · Elo 827 -14
4:57
Match length
Winner
rafensergio
Hades · Elo 904 +14
39.1% win probability
Pre-match · rafensergio favored
win probability 60.9%
Key momentsIn match order
dimosthenes
Isis · Blue- EAPM
- 27.7
- Favorite unit
- —
- Total score
- 4,716
- Military score
- 1,644
- Economic score
- 3,054
- Kills score
- 18
- Units killed
- 1
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
BastClassical · Est. start 2:56
HeroicNot reached
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army
Most Improvements
Most Kills
rafensergio
Hades · Red- EAPM
- 16.0
- Favorite unit
- Ajax 1 fielded
- Total score
- 4,810
- Military score
- 1,825
- Economic score
- 2,981
- Kills score
- 4
- Units killed
- 0
- Units lost
- 1
- Buildings razed
- 2
- Largest army
- 1
- First expansion
- —
Age path
AthenaClassical · Est. start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
dimosthenesrafensergio
Score
Combat and army
dimosthenesrafensergio
1
Units killed
0
0
Units lost
1
0
Buildings razed
2
0
Largest army
1
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
dimosthenes
Army · 0Units
No military units recorded.
Technologies0 researched · 2 pre-queued
Buildings ›7 types
God powers ›None invoked
No god powers recorded.