Replay-derived match flow, timings, and composition.

Advanced match analysis

dimosthenes vs rafensergio

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
25928
Duration
4:57
Patch
19.17020
Played
· 12 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
dimosthenes Isis · Elo 827 -14
4:57 Match length
Winner
rafensergio Hades · Elo 904 +14
39.1% win probability Pre-match · rafensergio favored win probability 60.9%
Key momentsIn match order
First pressure
3:00 rafensergio Ajax produced
Fastest Classical
3:50* rafensergio Athena · estimated

dimosthenes

Isis · Blue
Loss 827 -14
EAPM
27.7
Favorite unit
—
Total score
4,716
Military score
1,644
Economic score
3,054
Kills score
18
Units killed
1
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
BastClassical · Est. start 2:56
HeroicNot reached
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army Most Improvements Most Kills

rafensergio

Hades · Red
Win 904 +14
EAPM
16.0
Favorite unit
Ajax
1 fielded
Total score
4,810
Military score
1,825
Economic score
2,981
Kills score
4
Units killed
0
Units lost
1
Buildings razed
2
Largest army
1
First expansion
—
Age path
AthenaClassical · Est. start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

dimosthenesrafensergio
Score
Total score rafensergio
4,71650%4,81050%
Military score rafensergio
1,64447%1,82553%
Economic score dimosthenes
3,05451%2,98149%
Kills score dimosthenes
1882%4
Combat and army
dimosthenesrafensergio
1 Units killed 0
0 Units lost 1
0 Buildings razed 2
0 Largest army 1

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dimosthenes

Army · 0

Units

No military units recorded.

Technologies0 researched · 2 pre-queued

PickaxePre-queued · 3:00
Hand AxePre-queued · 3:02
Buildings 7 types
Obelisk3
Granary2
House1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

rafensergio

Army · 1

Units

Ajax1

Technologies0 researched · 2 pre-queued

PickaxePre-queued · 3:37
Hand AxePre-queued · 3:38
Buildings 4 types
House2
Storehouse2
Granary1
Temple1
God powers 1 invoked
Restoration1