Advanced match analysis
DaGrA.co vs yan_leduc_chauret
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 10994
- Duration
- 22:35
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
DaGrA.co
Kronos · Elo 566 +21
22:35
Match length
Defeated
yan_leduc_chauret
Zeus · Elo 629 -21
41.0% win probability
Pre-match · yan_leduc_chauret favored · Upset
win probability 59.0%
Key momentsIn match order
DaGrA.co
Kronos · Blue- EAPM
- 36.1
- Favorite unit
- Arcus 44 fielded
- Total score
- 52,942
- Military score
- 23,255
- Economic score
- 27,580
- Kills score
- 2,137
- Units killed
- 84
- Units lost
- 23
- Buildings razed
- 12
- Largest army
- 142
- First expansion
- 12:19
Age path
PrometheusClassical · Research start 3:41
HyperionHeroic · Research start 6:46
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production142 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
yan_leduc_chauret
Zeus · Red- EAPM
- 18.9
- Favorite unit
- Hippeus 31 fielded
- Total score
- 32,256
- Military score
- 13,429
- Economic score
- 18,082
- Kills score
- 745
- Units killed
- 23
- Units lost
- 81
- Buildings razed
- 0
- Largest army
- 92
- First expansion
- 10:18
Age path
HermesClassical · Est. start 4:53
DionysusHeroic · Est. start 12:42
HeraMythic · Est. start 20:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling47 wall build events
Market economy800 total resource volume
Large army production92 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DaGrA.coyan_leduc_chauret
Score
Combat and army
DaGrA.coyan_leduc_chauret
84
Units killed
23
23
Units lost
81
12
Buildings razed
0
142
Largest army
92
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
DaGrA.co
Bought
No buys
Sold
No sells
Total player market volume0
yan_leduc_chauret
Bought
Sold
No sells
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.