Replay-derived match flow, timings, and composition.

Advanced match analysis

DaGrA.co vs yan_leduc_chauret

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
10994
Duration
22:35
Patch
19.17020
Played
· 12 hours ago
Alfheim map preview
MapAlfheim
Winner
DaGrA.co Kronos · Elo 566 +21
22:35 Match length
Defeated
yan_leduc_chauret Zeus · Elo 629 -21
41.0% win probability Pre-match · yan_leduc_chauret favored · Upset win probability 59.0%
Key momentsIn match order
Fastest Classical
4:41* DaGrA.co Prometheus · estimated
First pressure
5:49 yan_leduc_chauret Stable
Armory timing
6:11 DaGrA.co Armory
Fastest Heroic
8:01* DaGrA.co Hyperion · estimated
Market timing
9:27 DaGrA.co Market
First extra TC
10:18 yan_leduc_chauret Town Center
Fortress timing
14:44 DaGrA.co Palace
Fastest Mythic
22:34* yan_leduc_chauret Hera · estimated

DaGrA.co

Kronos · Blue
Win 566 +21
EAPM
36.1
Favorite unit
Arcus
44 fielded
Total score
52,942
Military score
23,255
Economic score
27,580
Kills score
2,137
Units killed
84
Units lost
23
Buildings razed
12
Largest army
142
First expansion
12:19
Age path
PrometheusClassical · Research start 3:41
HyperionHeroic · Research start 6:46
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production142 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

yan_leduc_chauret

Zeus · Red
Loss 629 -21
EAPM
18.9
Favorite unit
Hippeus
31 fielded
Total score
32,256
Military score
13,429
Economic score
18,082
Kills score
745
Units killed
23
Units lost
81
Buildings razed
0
Largest army
92
First expansion
10:18
Age path
HermesClassical · Est. start 4:53
DionysusHeroic · Est. start 12:42
HeraMythic · Est. start 20:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling47 wall build events
Market economy800 total resource volume
Large army production92 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DaGrA.coyan_leduc_chauret
Score
Total score DaGrA.co
52,94262%32,25638%
Military score DaGrA.co
23,25563%13,42937%
Economic score DaGrA.co
27,58060%18,08240%
Kills score DaGrA.co
2,13774%74526%
Combat and army
DaGrA.coyan_leduc_chauret
84 Units killed 23
23 Units lost 81
12 Buildings razed 0
142 Largest army 92

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

DaGrA.co

Bought

No buys

Sold

No sells

Total player market volume0

yan_leduc_chauret

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DaGrA.co

Army · 142

Units

Arcus44
Turma23
Murmillo21
Contarius20
Oracle9
Destroyer8
Promethean8
Katapeltes5
Satyr4

Technologies15 researched

Husbandry4:47
Plow6:48
Pickaxe6:50
Hand Axe7:28
Shaft Mine8:34
Bow Saw10:33
Medium Infantry15:37
Medium Archers15:37
Heavy Archers18:01
Heavy Infantry18:01
Ballistics18:06
Copper Shields18:07
Copper Armor18:07
Copper Weapons18:07
Heavy Cavalry19:40
Buildings 10 types
Farm17
Manor8
Counter Barracks7
Town Center3
Armory2
Economic Guild2
Military Barracks2
Temple2
Market1
Palace1
God powers 2 invoked
Chaos1
Valor1

yan_leduc_chauret

Army · 92

Units

Hippeus31
Toxotes29
Hoplite25
Petrobolos3
Heracles2
Jason1
Odysseus1

Technologies3 researched · 16 pre-queued

Husbandry0:50
Hand Axe4:00
Pickaxe4:17
PlowPre-queued · 14:50
Shaft MinePre-queued · 14:53
Bow SawPre-queued · 14:58
Copper WeaponsPre-queued · 17:35
Copper ArmorPre-queued · 17:36
Copper ShieldsPre-queued · 17:36
BallisticsPre-queued · 17:36
Medium InfantryPre-queued · 17:38
Medium ArchersPre-queued · 17:40
Medium CavalryPre-queued · 17:42
Bronze WeaponsPre-queued · 20:20
Bronze ArmorPre-queued · 20:20
Bronze ShieldsPre-queued · 20:20
Heavy InfantryPre-queued · 20:23
Heavy ArchersPre-queued · 20:25
Heavy CavalryPre-queued · 20:27
Buildings 13 types
Wall47
Farm29
House16
Storehouse8
Granary4
Archery Range3
Military Academy3
Stable3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1