Advanced match analysis
mkevin.moreland1995 vs RequeL
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 31059
- Duration
- 15:49
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
mkevin.moreland1995
Freyr · Elo 1315 -6
15:49
Match length
Winner
RequeL
Susanoo · Elo 1589 +6
17.1% win probability
Pre-match · RequeL favored
win probability 82.9%
Key momentsIn match order
mkevin.moreland1995
Freyr · Blue- EAPM
- 52.7
- Favorite unit
- Throwing Axeman 25 fielded
- Total score
- 17,924
- Military score
- 7,535
- Economic score
- 9,660
- Kills score
- 729
- Units killed
- 16
- Units lost
- 66
- Buildings razed
- 2
- Largest army
- 82
- First expansion
- 14:38
Age path
UllrClassical · Est. start 5:12
AegirHeroic · Est. start 9:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Water commitment4 dock build events
Large army production82 military units
Largest Army
Most Deaths
RequeL
Susanoo · Maroon- EAPM
- 49.3
- Favorite unit
- Yumi Horse Archer 15 fielded
- Total score
- 32,432
- Military score
- 15,565
- Economic score
- 14,961
- Kills score
- 1,906
- Units killed
- 67
- Units lost
- 16
- Buildings razed
- 3
- Largest army
- 63
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 5:18
FujinHeroic · Research start 6:48
WatatsumiMythic · Est. start 11:33
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment5 dock build events
Market economy900 total resource volume
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
mkevin.moreland1995RequeL
Score
Combat and army
mkevin.moreland1995RequeL
16
Units killed
67
66
Units lost
16
2
Buildings razed
3
82
Largest army
63
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
mkevin.moreland1995
Bought
No buys
Sold
No sells
Total player market volume0
RequeL
Bought
Sold
Total player market volume900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.