Replay-derived match flow, timings, and composition.

Advanced match analysis

mkevin.moreland1995 vs RequeL

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
31059
Duration
15:49
Patch
19.17020
Played
· 12 hours ago
Anatolia map preview
MapAnatolia
Defeated
mkevin.moreland1995 Freyr · Elo 1315 -6
15:49 Match length
Winner
RequeL Susanoo · Elo 1589 +6
17.1% win probability Pre-match · RequeL favored win probability 82.9%
Key momentsIn match order
First pressure
4:48 mkevin.moreland1995 Hersir trained
Market timing
5:58 RequeL Market
Fastest Classical
6:12* mkevin.moreland1995 Ullr · estimated
Fastest Heroic
8:03* RequeL Fujin · estimated
Armory timing
8:12 mkevin.moreland1995 Armory
Fortress timing
10:33 RequeL Castle
Fastest Mythic
13:33* RequeL Watatsumi · estimated
First extra TC
14:38 mkevin.moreland1995 Town Center

mkevin.moreland1995

Freyr · Blue
Loss 1315 -6
EAPM
52.7
Favorite unit
Throwing Axeman
25 fielded
Total score
17,924
Military score
7,535
Economic score
9,660
Kills score
729
Units killed
16
Units lost
66
Buildings razed
2
Largest army
82
First expansion
14:38
Age path
UllrClassical · Est. start 5:12
AegirHeroic · Est. start 9:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Water commitment4 dock build events
Large army production82 military units
Largest Army Most Deaths

RequeL

Susanoo · Maroon
Win 1589 +6
EAPM
49.3
Favorite unit
Yumi Horse Archer
15 fielded
Total score
32,432
Military score
15,565
Economic score
14,961
Kills score
1,906
Units killed
67
Units lost
16
Buildings razed
3
Largest army
63
First expansion
—
Age path
Inari OkamiClassical · Est. start 5:18
FujinHeroic · Research start 6:48
WatatsumiMythic · Est. start 11:33
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment5 dock build events
Market economy900 total resource volume
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

mkevin.moreland1995RequeL
Score
Total score RequeL
17,92436%32,43264%
Military score RequeL
7,53533%15,56567%
Economic score RequeL
9,66039%14,96161%
Kills score RequeL
72928%1,90672%
Combat and army
mkevin.moreland1995RequeL
16 Units killed 67
66 Units lost 16
2 Buildings razed 3
82 Largest army 63

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

mkevin.moreland1995

Bought

No buys

Sold

No sells

Total player market volume0

RequeL

Bought

Wood100

Sold

Food800
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mkevin.moreland1995

Army · 82

Units

Throwing Axeman25
Hersir17
Berserk9
Jarl9
Portable Ram6
Raiding Cavalry6
Huskarl5
Dragon Ship2
Dreki1
Hirdman1
Rock Giant1

Technologies5 researched · 3 pre-queued

Hand Axe3:02
Pickaxe5:21
Copper Weapons9:50
Copper Armor9:50
Copper Shields9:51
BallisticsPre-queued · 9:51
Medium CavalryPre-queued · 9:59
Medium InfantryPre-queued · 10:01
Buildings 10 types
House20
Longhouse6
Wall6
Dock4
Great Hall3
Hill Fort2
Ox Cart Building2
Armory1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Tempest1

RequeL

Army · 63

Units

Yumi Horse Archer15
Naginata Rider9
Samurai9
Oni7
Yari Spearman7
Daimyo5
Honengyo3
Ramming Wasen3
Onna Musha2
Jorogumo1
Junkozosen1
Wasen1

Technologies6 researched · 2 pre-queued

Pickaxe6:03
Hand AxePre-queued · 6:53
Bow Saw9:44
Shaft Mine12:36
BallisticsPre-queued · 13:00
Copper Weapons15:04
Copper Armor15:04
Copper Shields15:04
Buildings 12 types
House17
Dock5
Shrine Japanese5
Dojo4
Mining Camp Japanese4
Guardhouse3
Stable Japanese3
Watermill3
Armory1
Castle1
Market1
Temple1
God powers 4 invoked
Dragon Typhoon1
Kusanagi1
Smiting Gust1
Swampland1