Replay-derived match flow, timings, and composition.

Advanced match analysis

francoisdefroment vs XxTitanxX83

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
22681
Duration
18:37
Patch
19.17020
Played
· 12 hours ago
Giza map preview
MapGiza
Defeated
francoisdefroment Freyr · Elo 1151 -16
18:37 Match length
Winner
XxTitanxX83 Odin · Elo 1184 +16
45.3% win probability Pre-match · XxTitanxX83 favored win probability 54.7%
Key momentsIn match order
First pressure
3:45 francoisdefroment Hersir trained
Fastest Classical
4:42* francoisdefroment Ullr · estimated
First extra TC
7:38 XxTitanxX83 Town Center
Armory timing
9:32 francoisdefroment Armory
Fastest Heroic
17:18* XxTitanxX83 Skadi · estimated

francoisdefroment

Freyr · Blue
Loss 1151 -16
EAPM
31.3
Favorite unit
Throwing Axeman
77 fielded
Total score
21,538
Military score
9,796
Economic score
10,731
Kills score
1,011
Units killed
44
Units lost
59
Buildings razed
4
Largest army
144
First expansion
16:25
Age path
UllrClassical · Research start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production144 military units
Most Deaths

XxTitanxX83

Odin · Red
Win 1184 +16
EAPM
51.6
Favorite unit
Throwing Axeman
43 fielded
Total score
39,766
Military score
18,810
Economic score
19,007
Kills score
1,949
Units killed
59
Units lost
40
Buildings razed
19
Largest army
138
First expansion
7:38
Age path
HeimdallClassical · Research start 4:29
SkadiHeroic · Research start 16:02
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production138 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

francoisdefromentXxTitanxX83
Score
Total score XxTitanxX83
21,53835%39,76665%
Military score XxTitanxX83
9,79634%18,81066%
Economic score XxTitanxX83
10,73136%19,00764%
Kills score XxTitanxX83
1,01134%1,94966%
Combat and army
francoisdefromentXxTitanxX83
44 Units killed 59
59 Units lost 40
4 Buildings razed 19
144 Largest army 138

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

francoisdefroment

Army · 144

Units

Throwing Axeman77
Berserk27
Hersir15
Hirdman10
Huskarl9
Portable Ram6

Technologies8 researched

Pickaxe3:16
Hand Axe8:26
Husbandry8:26
Medium Infantry8:52
Copper Weapons13:50
Copper Armor13:50
Copper Shields13:51
Ballistics13:54
Buildings 8 types
House29
Wall12
Longhouse6
Great Hall4
Armory3
Ox Cart Building3
Town Center2
Temple1
God powers 1 invoked
Asgardian Bastion1

XxTitanxX83

Army · 138

Units

Throwing Axeman43
Hersir36
Berserk26
Raiding Cavalry24
Einheri9

Technologies14 researched · 3 pre-queued

Pickaxe1:24
Hand Axe3:04
Husbandry4:14
Plow5:52
Medium Infantry8:24
Medium Cavalry11:17
Copper Shields11:37
Copper Armor11:37
Copper Weapons11:57
Shaft MinePre-queued · 13:30
Crenellations15:24
Bronze Shields17:09
Bronze Armor17:09
Heavy InfantryPre-queued · 17:15
Bow SawPre-queued · 17:31
Bronze Weapons18:33
Ballistics18:33
Buildings 10 types
Farm36
House21
Wall16
Ox Cart Building9
Longhouse6
Sentry Tower5
Great Hall4
Town Center2
Armory1
Temple1
God powers 2 invoked
Frost1
Great Hunt1