Advanced match analysis
francoisdefroment vs XxTitanxX83
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 22681
- Duration
- 18:37
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
francoisdefroment
Freyr · Elo 1151 -16
18:37
Match length
Winner
XxTitanxX83
Odin · Elo 1184 +16
45.3% win probability
Pre-match · XxTitanxX83 favored
win probability 54.7%
Key momentsIn match order
francoisdefroment
Freyr · Blue- EAPM
- 31.3
- Favorite unit
- Throwing Axeman 77 fielded
- Total score
- 21,538
- Military score
- 9,796
- Economic score
- 10,731
- Kills score
- 1,011
- Units killed
- 44
- Units lost
- 59
- Buildings razed
- 4
- Largest army
- 144
- First expansion
- 16:25
Age path
UllrClassical · Research start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production144 military units
Most Deaths
XxTitanxX83
Odin · Red- EAPM
- 51.6
- Favorite unit
- Throwing Axeman 43 fielded
- Total score
- 39,766
- Military score
- 18,810
- Economic score
- 19,007
- Kills score
- 1,949
- Units killed
- 59
- Units lost
- 40
- Buildings razed
- 19
- Largest army
- 138
- First expansion
- 7:38
Age path
HeimdallClassical · Research start 4:29
SkadiHeroic · Research start 16:02
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production138 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
francoisdefromentXxTitanxX83
Score
Combat and army
francoisdefromentXxTitanxX83
44
Units killed
59
59
Units lost
40
4
Buildings razed
19
144
Largest army
138
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.