Replay-derived match flow, timings, and composition.

Advanced match analysis

Castanje94 vs arcant

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
1220
Duration
21:04
Patch
19.17020
Played
· 12 hours ago
Oasis map preview
MapOasis
Defeated
Castanje94 Zeus · Elo 970 -14
21:04 Match length
Winner
arcant Zeus · Elo 1050 +14
38.7% win probability Pre-match · arcant favored win probability 61.3%
Key momentsIn match order
Fastest Classical
4:53* Castanje94 Hermes · estimated
First extra TC
5:29 Castanje94 Town Center
Armory timing
6:15 arcant Armory
Market timing
7:26 Castanje94 Market
First pressure
7:38 Castanje94 Archery Range
Fastest Heroic
9:00* arcant Dionysus · estimated
Fortress timing
9:42 arcant Fortress
Fastest Mythic
12:42* arcant Hephaestus · estimated

Castanje94

Zeus · Blue
Loss 970 -14
EAPM
38.8
Favorite unit
Bellerophon
3 fielded
Total score
26,788
Military score
8,910
Economic score
16,742
Kills score
1,136
Units killed
32
Units lost
120
Buildings razed
1
Largest army
9
First expansion
5:29
Age path
HermesClassical · Research start 3:53
DionysusHeroic · Research start 9:58
HephaestusMythic · Research start 13:31
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Most Deaths Most Improvements Most Resources

arcant

Zeus · Red
Win 1050 +14
EAPM
22.8
Favorite unit
Jason
3 fielded
Total score
29,098
Military score
12,118
Economic score
13,215
Kills score
3,965
Units killed
120
Units lost
32
Buildings razed
27
Largest army
3
First expansion
18:06
Age path
AthenaClassical · Est. start 4:14
DionysusHeroic · Est. start 7:45
HephaestusMythic · Est. start 10:42
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Castanje94arcant
Score
Total score arcant
26,78848%29,09852%
Military score arcant
8,91042%12,11858%
Economic score Castanje94
16,74256%13,21544%
Kills score arcant
1,1363,96578%
Combat and army
Castanje94arcant
32 Units killed 120
120 Units lost 32
1 Buildings razed 27
9 Largest army 3

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Castanje94

Army · 9

Units

Bellerophon3
Jason3
Heracles2
Odysseus1

Technologies14 researched

Husbandry0:32
Hand Axe11:09
Pickaxe11:10
Medium Archers11:39
Plow15:18
Heavy Archers16:16
Bow Saw17:21
Shaft Mine17:21
Crenellations18:29
Copper Weapons19:56
Copper Armor19:56
Copper Shields19:56
Ballistics19:56
Champion Archers20:26
Buildings 11 types
Farm37
House14
Storehouse9
Archery Range5
Fortress4
Granary4
Military Academy3
Town Center3
Market2
Temple2
Armory1
God powers 3 invoked
Bolt1
Cease Fire1
Plenty Vault1

arcant

Army · 3

Units

Jason3

Technologies0 researched · 14 pre-queued

HusbandryPre-queued · 1:05
Medium InfantryPre-queued · 11:26
Heavy InfantryPre-queued · 12:08
Champion InfantryPre-queued · 13:16
PickaxePre-queued · 13:28
Hand AxePre-queued · 13:29
Copper ShieldsPre-queued · 13:48
Copper ArmorPre-queued · 13:48
Copper WeaponsPre-queued · 13:48
Bronze WeaponsPre-queued · 14:26
Bronze ArmorPre-queued · 15:08
Iron WeaponsPre-queued · 15:08
Iron ArmorPre-queued · 17:27
PlowPre-queued · 19:42
Buildings 9 types
Farm21
House17
Storehouse5
Granary4
Fortress2
Armory1
Military Academy1
Temple1
Town Center1
God powers 5 invoked
Bolt2
Bronze1
Plenty Vault1
Restoration1