Replay-derived match flow, timings, and composition.

Advanced match analysis

devairhenrique0104 vs igis4

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
26781
Duration
17:03
Patch
19.17020
Played
· 12 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
devairhenrique0104 Hades · Elo 1062 -16
17:03 Match length
Winner
igis4 Odin · Elo 1103 +16
44.1% win probability Pre-match · igis4 favored win probability 55.9%
Key momentsIn match order
First pressure
3:18 igis4 Hersir trained
Fastest Classical
4:01* devairhenrique0104 Ares · estimated
Armory timing
9:14 igis4 Armory
First extra TC
9:59 igis4 Town Center
Fastest Heroic
12:25* devairhenrique0104 Aphrodite · estimated
Market timing
14:39 devairhenrique0104 Market
Fortress timing
16:15 igis4 Hill Fort

devairhenrique0104

Hades · Blue
Loss 1062 -16
EAPM
23.5
Favorite unit
Hoplite
30 fielded
Total score
17,657
Military score
5,833
Economic score
10,281
Kills score
1,543
Units killed
64
Units lost
59
Buildings razed
4
Largest army
85
First expansion
16:16
Age path
AresClassical · Est. start 3:01
AphroditeHeroic · Est. start 11:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production85 military units
Highest Score Most Improvements Most Kills

igis4

Odin · Red
Win 1103 +16
EAPM
29.7
Favorite unit
Throwing Axeman
24 fielded
Total score
17,211
Military score
6,374
Economic score
9,270
Kills score
1,567
Units killed
57
Units lost
61
Buildings razed
1
Largest army
91
First expansion
9:59
Age path
HeimdallClassical · Research start 3:17
SkadiHeroic · Research start 14:51
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production91 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

devairhenrique0104igis4
Score
Total score devairhenrique0104
17,65751%17,21149%
Military score igis4
5,83348%6,37452%
Economic score devairhenrique0104
10,28153%9,27047%
Kills score igis4
1,54350%1,56750%
Combat and army
devairhenrique0104igis4
64 Units killed 57
59 Units lost 61
4 Buildings razed 1
85 Largest army 91

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

devairhenrique0104

Army · 85

Units

Hoplite30
Toxotes24
Hippeus17
Cyclops8
Achilles3
Ajax3

Technologies2 researched · 3 pre-queued

PickaxePre-queued · 9:48
Hand AxePre-queued · 9:48
Medium Archers14:57
Medium InfantryPre-queued · 14:59
Plow15:26
Buildings 11 types
House16
Farm9
Storehouse4
Granary3
Military Academy3
Archery Range2
Stable2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Pestilence2
Sentinel1

igis4

Army · 91

Units

Throwing Axeman24
Raiding Cavalry20
Hersir16
Hirdman15
Berserk12
Einheri2
Godi2

Technologies6 researched

Hand Axe3:05
Pickaxe3:57
Copper Weapons11:20
Crenellations12:14
Husbandry14:54
Copper Shields16:56
Buildings 8 types
House16
Longhouse5
Great Hall4
Armory2
Ox Cart Building2
Town Center2
Hill Fort1
Temple1
God powers 1 invoked
Great Hunt1