Replay-derived match flow, timings, and composition.

Advanced match analysis

housset.valentin1997 vs WOLFTER312

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
6441
Duration
27:54
Patch
19.17020
Played
· 12 hours ago
Midgard map preview
MapMidgard
Winner
housset.valentin1997 Gaia · Elo 1135 +18
27:54 Match length
Defeated
WOLFTER312 Ra · Elo 1142 -18
49.0% win probability Pre-match · WOLFTER312 favored · Upset win probability 51.0%
Key momentsIn match order
Fastest Classical
4:49* housset.valentin1997 Oceanus · estimated
First pressure
4:55 housset.valentin1997 Counter Barracks
First extra TC
5:03 housset.valentin1997 Town Center
Armory timing
8:12 WOLFTER312 Armory
Fastest Heroic
13:51* WOLFTER312 Sobek · estimated
Fortress timing
13:59 WOLFTER312 Migdol Stronghold
Market timing
15:12 housset.valentin1997 Market
Fastest Mythic
19:07* WOLFTER312 Horus · estimated

housset.valentin1997

Gaia · Blue
Win 1135 +18
EAPM
35.0
Favorite unit
Contarius
73 fielded
Total score
54,975
Military score
27,536
Economic score
23,772
Kills score
3,667
Units killed
121
Units lost
171
Buildings razed
8
Largest army
216
First expansion
5:03
Age path
OceanusClassical · Research start 3:49
TheiaHeroic · Est. start 15:44
AtlasMythic · Est. start 23:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Water commitment1 dock build events
Market economy1,600 total resource volume
Large army production216 military units
Largest Army Most Deaths Most Improvements Most Resources

WOLFTER312

Ra · Red
Loss 1142 -18
EAPM
49.9
Favorite unit
Camel Rider
40 fielded
Total score
56,213
Military score
17,858
Economic score
31,647
Kills score
6,708
Units killed
172
Units lost
131
Buildings razed
24
Largest army
122
First expansion
10:20
Age path
PtahClassical · Est. start 3:56
SobekHeroic · Est. start 12:36
HorusMythic · Research start 17:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
Large army production122 military units
Highest Score Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

housset.valentin1997WOLFTER312
Score
Total score WOLFTER312
54,97549%56,21351%
Military score housset.valentin1997
27,53661%17,85839%
Economic score WOLFTER312
23,77243%31,64757%
Kills score WOLFTER312
3,66735%6,70865%
Combat and army
housset.valentin1997WOLFTER312
121 Units killed 172
171 Units lost 131
8 Buildings razed 24
216 Largest army 122

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

housset.valentin1997

Bought

Food900

Sold

Wood700
Total player market volume1,600

WOLFTER312

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

housset.valentin1997

Army · 216

Units

Contarius73
Murmillo44
Dryad21
Fanatic18
Turma17
Oracle12
Katapeltes9
Cheiroballista6
Arcus5
Caladria5
Destroyer4
Fire Siphon2

Technologies9 researched · 12 pre-queued

Hand Axe0:15
Pickaxe0:15
Medium Archers8:15
Bow SawPre-queued · 9:14
Shaft MinePre-queued · 9:15
Medium Infantry10:40
Copper Weapons15:56
Copper Armor15:57
Heavy CavalryPre-queued · 17:12
Heavy ArchersPre-queued · 17:14
Heavy InfantryPre-queued · 17:15
Bronze WeaponsPre-queued · 17:17
Bronze ArmorPre-queued · 17:18
Copper ShieldsPre-queued · 17:18
BallisticsPre-queued · 17:19
PlowPre-queued · 18:04
HusbandryPre-queued · 18:05
Bronze Shields18:07
Iron WeaponsPre-queued · 25:58
Iron Armor25:59
Iron Shields26:00
Buildings 11 types
Counter Barracks21
Military Barracks20
Farm13
Manor13
Economic Guild11
Palace8
Town Center5
Armory3
Dock1
Market1
Temple1
God powers 3 invoked
Hesperides Tree2
Gaia Forest1

WOLFTER312

Army · 122

Units

Camel Rider40
Spearman31
Slinger14
Chariot Archer12
Axeman10
Catapult6
Siege Tower4
War Elephant3
Avenger2

Technologies21 researched · 1 pre-queued

Pickaxe4:08
Plow5:36
Heavy WarshipsPre-queued · 5:38
Medium Slingers8:27
Medium Spearmen8:27
Medium Axemen8:27
Copper Shields8:31
Ballistics8:33
Copper Weapons10:13
Copper Armor10:13
Hand Axe15:02
Bronze Shields15:04
Shaft Mine17:31
Heavy Chariot Archers17:38
Heavy Spearmen23:10
Bronze Weapons23:13
Bronze Armor23:13
Iron Shields23:13
Heavy Camel Riders23:48
Champion Camel Riders25:18
Iron Weapons25:28
Champion Chariot Archers27:25
Buildings 17 types
Farm22
House18
Barracks8
Obelisk8
Lumber Camp5
Mining Camp5
Granary4
Migdol Stronghold4
Dock3
Market2
Siege Works2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Locust Swarm1
Rain1
Shifting Sands1
Tornado1