Replay-derived match flow, timings, and composition.

Advanced match analysis

fuppers vs KaliiTP

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
4670
Duration
13:32
Patch
19.17020
Played
· 12 hours ago
Giza map preview
MapGiza
Defeated
fuppers Ra · Elo 1194 -15
13:32 Match length
Winner
KaliiTP Quetzalcoatl · Elo 1240 +15
43.4% win probability Pre-match · KaliiTP favored win probability 56.6%
Key momentsIn match order
First pressure
3:43 KaliiTP Warrior Priest trained
Fastest Classical
4:47* KaliiTP Patecatl · estimated
Armory timing
7:44 KaliiTP Armory
Fastest Heroic
10:29* KaliiTP Coatlicue · estimated

fuppers

Ra · Blue
Loss 1194 -15
EAPM
26.4
Favorite unit
Axeman
26 fielded
Total score
9,623
Military score
3,360
Economic score
5,541
Kills score
722
Units killed
28
Units lost
76
Buildings razed
1
Largest army
56
First expansion
—
Age path
BastClassical · Research start 4:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army Most Deaths Most Improvements

KaliiTP

Quetzalcoatl · Red
Win 1240 +15
EAPM
57.1
Favorite unit
Eagle Warrior
18 fielded
Total score
16,870
Military score
7,265
Economic score
8,198
Kills score
1,419
Units killed
76
Units lost
27
Buildings razed
2
Largest army
41
First expansion
—
Age path
PatecatlClassical · Est. start 3:47
CoatlicueHeroic · Est. start 9:14
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

fuppersKaliiTP
Score
Total score KaliiTP
9,62336%16,87064%
Military score KaliiTP
3,36032%7,26568%
Economic score KaliiTP
5,54140%8,19860%
Kills score KaliiTP
72234%1,41966%
Combat and army
fuppersKaliiTP
28 Units killed 76
76 Units lost 27
1 Buildings razed 2
56 Largest army 41

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fuppers

Army · 56

Units

Axeman26
Slinger15
Spearman15

Technologies5 researched · 4 pre-queued

PickaxePre-queued · 1:29
Hand AxePre-queued · 5:01
HusbandryPre-queued · 5:04
Medium Axemen8:34
PlowPre-queued · 10:10
Medium Spearmen11:36
Copper Shields11:43
Ballistics11:44
Medium Slingers12:37
Buildings 11 types
House14
Farm10
Barracks4
Granary4
Mining Camp3
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

KaliiTP

Army · 41

Units

Eagle Warrior18
Warrior Priest14
Ocelotl Warrior5
Ayotochtli3
Quimichin Spy1

Technologies3 researched · 3 pre-queued

Pickaxe4:54
Hand AxePre-queued · 4:55
Husbandry5:31
Medium Nobles Hut Soldiers9:30
Heavy Nobles Hut SoldiersPre-queued · 10:01
BallisticsPre-queued · 11:21
Buildings 7 types
House10
Calpulli7
Nobles Hut6
Smoke Trap6
Wall6
Armory2
Temple1
God powers 2 invoked
Earth Monster1
Tailwind1