Advanced match analysis
jaime-shinobi vs Maticidio
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 14594
- Duration
- 36:17
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
jaime-shinobi
Ra · Elo 976 +18
36:17
Match length
Defeated
Maticidio
Zeus · Elo 991 -18
47.8% win probability
Pre-match · Maticidio favored · Upset
win probability 52.2%
Key momentsIn match order
jaime-shinobi
Ra · Blue- EAPM
- 32.1
- Favorite unit
- Chariot Archer 64 fielded
- Total score
- 103,023
- Military score
- 46,259
- Economic score
- 48,495
- Kills score
- 8,293
- Units killed
- 220
- Units lost
- 209
- Buildings razed
- 24
- Largest army
- 214
- First expansion
- 13:06
Age path
PtahClassical · Est. start 3:51
SekhmetHeroic · Est. start 9:25
OsirisMythic · Est. start 24:12
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy6,000 total resource volume
Large army production214 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Maticidio
Zeus · Red- EAPM
- 49.2
- Favorite unit
- Manticore 8 fielded
- Total score
- 62,929
- Military score
- 24,797
- Economic score
- 30,316
- Kills score
- 7,938
- Units killed
- 202
- Units lost
- 219
- Buildings razed
- 12
- Largest army
- 27
- First expansion
- 10:48
Age path
AthenaClassical · Research start 2:59
ApolloHeroic · Research start 10:44
HephaestusMythic · Research start 24:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy2,700 total resource volume
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
jaime-shinobiMaticidio
Score
Combat and army
jaime-shinobiMaticidio
220
Units killed
202
209
Units lost
219
24
Buildings razed
12
214
Largest army
27
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,700 total volume›
jaime-shinobi
Bought
No buys
Sold
Total player market volume6,000
Maticidio
Bought
Sold
Total player market volume2,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.