Advanced match analysis
TOP1 vs Jiminy Snicket
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 31351
- Duration
- 34:53
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
TOP1
Isis · Elo 999 +14
34:53
Match length
Defeated
Jiminy Snicket
Ra · Elo 917 -14
61.6% win probability
Pre-match · TOP1 favored
win probability 38.4%
Key momentsIn match order
TOP1
Isis · Blue- EAPM
- 37.3
- Favorite unit
- Axeman 65 fielded
- Total score
- 85,394
- Military score
- 36,927
- Economic score
- 40,969
- Kills score
- 7,602
- Units killed
- 347
- Units lost
- 388
- Buildings razed
- 21
- Largest army
- 299
- First expansion
- 14:24
Age path
AnubisClassical · Est. start 3:30
NephthysHeroic · Research start 10:04
OsirisMythic · Est. start 19:25
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Multi-TC boom4 expansion build events
Large army production299 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
Jiminy Snicket
Ra · Red- EAPM
- 45.2
- Favorite unit
- Spearman 137 fielded
- Total score
- 61,740
- Military score
- 26,251
- Economic score
- 25,745
- Kills score
- 9,819
- Units killed
- 380
- Units lost
- 347
- Buildings razed
- 19
- Largest army
- 358
- First expansion
- 12:58
Age path
PtahClassical · Est. start 3:39
SekhmetHeroic · Est. start 11:00
HorusMythic · Est. start 16:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production358 military units
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TOP1Jiminy Snicket
Score
Combat and army
TOP1Jiminy Snicket
347
Units killed
380
388
Units lost
347
21
Buildings razed
19
299
Largest army
358
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.