Replay-derived match flow, timings, and composition.

Advanced match analysis

francisco.henriquez06 vs Hudo

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
5356
Duration
14:48
Patch
19.17020
Played
· 11 hours ago
Anatolia map preview
MapAnatolia
Defeated
francisco.henriquez06 Thor · Elo 699 -13
14:48 Match length
Winner
Hudo Kronos · Elo 796 +13
36.4% win probability Pre-match · Hudo favored win probability 63.6%
Key momentsIn match order
First pressure
4:15 francisco.henriquez06 Hersir trained
Fastest Classical
4:27* Hudo Prometheus · estimated
Armory timing
5:36 francisco.henriquez06 Dwarven Armory
Fastest Heroic
10:06* Hudo Rheia · estimated
Market timing
11:07 francisco.henriquez06 Market

francisco.henriquez06

Thor · Blue
Loss 699 -13
EAPM
18.2
Favorite unit
Berserk
27 fielded
Total score
13,300
Military score
6,152
Economic score
6,422
Kills score
726
Units killed
31
Units lost
63
Buildings razed
0
Largest army
42
First expansion
—
Age path
ForsetiClassical · Research start 6:03
BragiHeroic · Research start 12:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths Most Improvements Most Resources

Hudo

Kronos · Mint
Win 796 +13
EAPM
20.5
Favorite unit
Arcus
28 fielded
Total score
17,173
Military score
9,115
Economic score
6,319
Kills score
1,794
Units killed
69
Units lost
31
Buildings razed
7
Largest army
66
First expansion
—
Age path
PrometheusClassical · Research start 3:27
RheiaHeroic · Est. start 8:51
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

francisco.henriquez06Hudo
Score
Total score Hudo
13,30044%17,17356%
Military score Hudo
6,15240%9,11560%
Economic score francisco.henriquez06
6,42250%6,31950%
Kills score Hudo
72629%1,79471%
Combat and army
francisco.henriquez06Hudo
31 Units killed 69
63 Units lost 31
0 Buildings razed 7
42 Largest army 66

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

francisco.henriquez06

Army · 42

Units

Berserk27
Hersir15

Technologies9 researched

Husbandry0:09
Hand Axe3:51
Pickaxe6:31
Plow8:02
Medium Infantry9:02
Copper Shields9:44
Ballistics9:45
Copper Weapons10:52
Copper Armor10:52
Buildings 9 types
Farm17
House9
Ox Cart Building5
Sentry Tower5
Longhouse3
Great Hall2
Dwarven Armory1
Market1
Temple1
God powers 1 invoked
Healing Spring1

Hudo

Army · 66

Units

Arcus28
Contarius28
Murmillo5
Oracle3
Behemoth2

Technologies7 researched

Medium Archers8:09
Pickaxe8:55
Heavy Cavalry10:21
Copper Weapons13:08
Copper Armor13:08
Copper Shields13:09
Ballistics13:09
Buildings 5 types
Manor6
Military Barracks2
Armory1
Economic Guild1
Temple1
God powers 2 invoked
Deconstruction1
Traitor1