Replay-derived match flow, timings, and composition.

Advanced match analysis

Jiminy Snicket vs Maticidio

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
18362
Duration
14:06
Patch
19.17020
Played
· 11 hours ago
Yellow River map preview
MapYellow River
Defeated
Jiminy Snicket Ra · Elo 931 -14
14:06 Match length
Winner
Maticidio Zeus · Elo 1009 +14
39.0% win probability Pre-match · Maticidio favored win probability 61.0%
Key momentsIn match order
Fastest Classical
3:46* Maticidio Athena · estimated
First pressure
3:57 Maticidio Military Academy
First extra TC
4:50 Jiminy Snicket Town Center
Armory timing
9:25 Maticidio Armory
Market timing
11:25 Jiminy Snicket Market
Fastest Heroic
12:50* Maticidio Apollo · estimated

Jiminy Snicket

Ra · Blue
Loss 931 -14
EAPM
31.6
Favorite unit
Axeman
10 fielded
Total score
12,929
Military score
4,438
Economic score
8,434
Kills score
57
Units killed
3
Units lost
21
Buildings razed
0
Largest army
28
First expansion
4:50
Age path
PtahClassical · Est. start 3:42
SekhmetHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Maticidio

Zeus · Red
Win 1009 +14
EAPM
50.2
Favorite unit
Hoplite
18 fielded
Total score
17,432
Military score
8,115
Economic score
8,887
Kills score
447
Units killed
21
Units lost
2
Buildings razed
4
Largest army
39
First expansion
11:44
Age path
AthenaClassical · Research start 2:46
ApolloHeroic · Research start 11:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Jiminy SnicketMaticidio
Score
Total score Maticidio
12,92943%17,43257%
Military score Maticidio
4,43835%8,11565%
Economic score Maticidio
8,43449%8,88751%
Kills score Maticidio
44789%
Combat and army
Jiminy SnicketMaticidio
3 Units killed 21
21 Units lost 2
0 Buildings razed 4
28 Largest army 39

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jiminy Snicket

Army · 28

Units

Axeman10
Slinger10
Spearman6
Wadjet2

Technologies4 researched

Pickaxe3:49
Husbandry5:51
Crenellations9:00
Ballistics13:35
Buildings 13 types
House11
Granary5
Sentry Tower5
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Maticidio

Army · 39

Units

Hoplite18
Toxotes18
Heracles1
Jason1
Minotaur1

Technologies7 researched

Hand Axe4:50
Medium Infantry8:06
Medium Archers8:07
Copper Shields10:09
Copper Armor10:10
Heavy Infantry12:57
Pickaxe13:55
Buildings 8 types
House11
Storehouse4
Archery Range2
Granary2
Military Academy2
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1