Advanced match analysis
Jiminy Snicket vs Maticidio
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 18362
- Duration
- 14:06
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Jiminy Snicket
Ra · Elo 931 -14
14:06
Match length
Winner
Maticidio
Zeus · Elo 1009 +14
39.0% win probability
Pre-match · Maticidio favored
win probability 61.0%
Key momentsIn match order
Jiminy Snicket
Ra · Blue- EAPM
- 31.6
- Favorite unit
- Axeman 10 fielded
- Total score
- 12,929
- Military score
- 4,438
- Economic score
- 8,434
- Kills score
- 57
- Units killed
- 3
- Units lost
- 21
- Buildings razed
- 0
- Largest army
- 28
- First expansion
- 4:50
Age path
PtahClassical · Est. start 3:42
SekhmetHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Maticidio
Zeus · Red- EAPM
- 50.2
- Favorite unit
- Hoplite 18 fielded
- Total score
- 17,432
- Military score
- 8,115
- Economic score
- 8,887
- Kills score
- 447
- Units killed
- 21
- Units lost
- 2
- Buildings razed
- 4
- Largest army
- 39
- First expansion
- 11:44
Age path
AthenaClassical · Research start 2:46
ApolloHeroic · Research start 11:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Jiminy SnicketMaticidio
Score
Combat and army
Jiminy SnicketMaticidio
3
Units killed
21
21
Units lost
2
0
Buildings razed
4
28
Largest army
39
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Jiminy Snicket
Army · 28Units
Technologies4 researched
Buildings ›13 types
God powers ›None invoked
No god powers recorded.