Advanced match analysis
AgeOfNumbers vs Ash
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 24174
- Duration
- 8:45
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
AgeOfNumbers
Amaterasu · Elo 1705 +24
8:45
Match length
Defeated
Ash
Poseidon · Elo 1849 -24
30.4% win probability
Pre-match · Ash favored · Upset
win probability 69.6%
Key momentsIn match order
AgeOfNumbers
Amaterasu · Blue- EAPM
- 101.1
- Favorite unit
- Naginata Rider 9 fielded
- Total score
- 8,269
- Military score
- 3,359
- Economic score
- 4,732
- Kills score
- 178
- Units killed
- 5
- Units lost
- 5
- Buildings razed
- 0
- Largest army
- 13
- First expansion
- —
Age path
Ame No UzumeClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Resources
Ash
Poseidon · Red- EAPM
- 100.6
- Favorite unit
- Hippeus 6 fielded
- Total score
- 7,305
- Military score
- 2,654
- Economic score
- 4,535
- Kills score
- 116
- Units killed
- 5
- Units lost
- 5
- Buildings razed
- 0
- Largest army
- 10
- First expansion
- —
Age path
HermesClassical · Research start 2:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AgeOfNumbersAsh
Score
Combat and army
AgeOfNumbersAsh
5
Units killed
5
5
Units lost
5
0
Buildings razed
0
13
Largest army
10
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
AgeOfNumbers
Army · 13Units
Technologies2 researched
Buildings ›8 types
God powers ›4 invoked
Ash
Army · 10Units
Technologies0 researched
No key technologies recorded.