Replay-derived match flow, timings, and composition.

Advanced match analysis

AgeOfNumbers vs Ash

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
24174
Duration
8:45
Patch
19.17020
Played
· 11 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
AgeOfNumbers Amaterasu · Elo 1705 +24
8:45 Match length
Defeated
Ash Poseidon · Elo 1849 -24
30.4% win probability Pre-match · Ash favored · Upset win probability 69.6%
Key momentsIn match order
Fastest Classical
3:16* Ash Hermes · estimated
First pressure
3:22 Ash Stable

AgeOfNumbers

Amaterasu · Blue
Win 1705 +24
EAPM
101.1
Favorite unit
Naginata Rider
9 fielded
Total score
8,269
Military score
3,359
Economic score
4,732
Kills score
178
Units killed
5
Units lost
5
Buildings razed
0
Largest army
13
First expansion
—
Age path
Ame No UzumeClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Resources

Ash

Poseidon · Red
Loss 1849 -24
EAPM
100.6
Favorite unit
Hippeus
6 fielded
Total score
7,305
Military score
2,654
Economic score
4,535
Kills score
116
Units killed
5
Units lost
5
Buildings razed
0
Largest army
10
First expansion
—
Age path
HermesClassical · Research start 2:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AgeOfNumbersAsh
Score
Total score AgeOfNumbers
8,26953%7,30547%
Military score AgeOfNumbers
3,35956%2,65444%
Economic score AgeOfNumbers
4,73251%4,53549%
Kills score AgeOfNumbers
17861%11639%
Combat and army
AgeOfNumbersAsh
5 Units killed 5
5 Units lost 5
0 Buildings razed 0
13 Largest army 10

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AgeOfNumbers

Army · 13

Units

Naginata Rider9
Kamaitachi2
Yari Spearman2

Technologies2 researched

Pickaxe8:03
Husbandry8:18
Buildings 8 types
House5
Watermill5
Shrine Japanese4
Wall3
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 4 invoked
Solar Shield3
Goshinboku1

Ash

Army · 10

Units

Hippeus6
Atalanta2
Theseus2

Technologies0 researched

No key technologies recorded.

Buildings 6 types
Wall17
House5
Stable3
Granary2
Storehouse2
Temple1
God powers 1 invoked
Lure1