Replay-derived match flow, timings, and composition.

Advanced match analysis

Resilienza_W vs Miryeld

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
26546
Duration
35:02
Patch
19.17020
Played
· 11 hours ago
Yellow River map preview
MapYellow River
Defeated
Resilienza_W Freyr · Elo 608 -50
35:02 Match length
Winner
Miryeld Hades · Elo 284 +29
86.6% win probability Pre-match · Resilienza_W favored · Upset win probability 13.4%
Key momentsIn match order
Fastest Classical
5:17* Resilienza_W Ullr · estimated
Armory timing
5:39 Resilienza_W Armory
First pressure
7:03 Resilienza_W Longhouse
First extra TC
8:22 Miryeld Town Center
Fastest Heroic
9:37* Resilienza_W Bragi · estimated
Market timing
11:37 Resilienza_W Market
Fortress timing
18:35 Miryeld Fortress
Fastest Mythic
29:46* Miryeld Artemis · estimated

Resilienza_W

Freyr · Maroon
Loss 608 -50
EAPM
18.2
Favorite unit
Huskarl
67 fielded
Total score
24,520
Military score
4,899
Economic score
16,286
Kills score
3,335
Units killed
82
Units lost
229
Buildings razed
4
Largest army
181
First expansion
13:32
Age path
UllrClassical · Research start 4:17
BragiHeroic · Research start 8:22
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production181 military units
Most Deaths Most Improvements

Miryeld

Hades · Red
Win 284 +29
EAPM
30.0
Favorite unit
Hippeus
34 fielded
Total score
60,718
Military score
30,373
Economic score
22,818
Kills score
7,547
Units killed
228
Units lost
82
Buildings razed
48
Largest army
147
First expansion
8:22
Age path
AresClassical · Research start 4:35
ApolloHeroic · Research start 15:26
ArtemisMythic · Research start 27:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production147 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Resilienza_WMiryeld
Score
Total score Miryeld
24,52029%60,71871%
Military score Miryeld
4,89930,37386%
Economic score Miryeld
16,28642%22,81858%
Kills score Miryeld
3,33531%7,54769%
Combat and army
Resilienza_WMiryeld
82 Units killed 228
229 Units lost 82
4 Buildings razed 48
181 Largest army 147

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Resilienza_W

Army · 181

Units

Huskarl67
Jarl35
Throwing Axeman26
Raiding Cavalry17
Portable Ram14
Godi9
Hersir7
Draugr4
Battle Boar1
Berserk1

Technologies16 researched

Copper Shields7:33
Copper Armor7:34
Medium Infantry8:29
Copper Weapons9:32
Ballistics9:32
Heavy Infantry10:32
Bronze Shields10:35
Bronze Armor10:35
Crenellations11:38
Husbandry12:37
Hand Axe12:38
Pickaxe12:38
Plow12:39
Bronze Weapons13:17
Medium Cavalry16:22
Heavy Cavalry21:09
Buildings 12 types
Farm29
House14
Wall9
Ox Cart Building4
Hill Fort3
Town Center2
Armory1
Great Hall1
Longhouse1
Market1
Sentry Tower1
Temple1
God powers 4 invoked
Asgardian Bastion2
Flaming Weapons1
Gullinbursti1

Miryeld

Army · 147

Units

Hippeus34
Toxotes30
Cyclops29
Manticore25
Petrobolos23
Ajax2
Achilles1
Chiron1
Hoplite1
Peltast1

Technologies13 researched

Husbandry1:00
Hand Axe6:59
Pickaxe7:15
Medium Cavalry11:54
Plow16:26
Crenellations17:47
Heavy Cavalry22:00
Shaft Mine22:19
Bow Saw22:19
Medium Archers26:57
Heavy Archers27:56
Champion Archers30:55
Champion Cavalry32:54
Buildings 13 types
House16
Farm14
Storehouse11
Fortress5
Granary4
Temple4
Archery Range3
Town Center3
Sentry Tower2
Stable2
Armory1
Market1
Military Academy1
God powers None invoked

No god powers recorded.