Advanced match analysis
Resilienza_W vs Miryeld
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 26546
- Duration
- 35:02
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Resilienza_W
Freyr · Elo 608 -50
35:02
Match length
Winner
Miryeld
Hades · Elo 284 +29
86.6% win probability
Pre-match · Resilienza_W favored · Upset
win probability 13.4%
Key momentsIn match order
Resilienza_W
Freyr · Maroon- EAPM
- 18.2
- Favorite unit
- Huskarl 67 fielded
- Total score
- 24,520
- Military score
- 4,899
- Economic score
- 16,286
- Kills score
- 3,335
- Units killed
- 82
- Units lost
- 229
- Buildings razed
- 4
- Largest army
- 181
- First expansion
- 13:32
Age path
UllrClassical · Research start 4:17
BragiHeroic · Research start 8:22
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production181 military units
Most Deaths
Most Improvements
Miryeld
Hades · Red- EAPM
- 30.0
- Favorite unit
- Hippeus 34 fielded
- Total score
- 60,718
- Military score
- 30,373
- Economic score
- 22,818
- Kills score
- 7,547
- Units killed
- 228
- Units lost
- 82
- Buildings razed
- 48
- Largest army
- 147
- First expansion
- 8:22
Age path
AresClassical · Research start 4:35
ApolloHeroic · Research start 15:26
ArtemisMythic · Research start 27:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production147 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Resilienza_WMiryeld
Score
Combat and army
Resilienza_WMiryeld
82
Units killed
228
229
Units lost
82
4
Buildings razed
48
181
Largest army
147
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Resilienza_W
Army · 181Units
Technologies16 researched
Buildings ›12 types
God powers ›4 invoked
Miryeld
Army · 147Units
Technologies13 researched
Buildings ›13 types
God powers ›None invoked
No god powers recorded.