Advanced match analysis
Ratold vs topo
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 14908
- Duration
- 23:07
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Ratold
Ra · Elo 1322 +11
23:07
Match length
Defeated
topo
Shennong · Elo 1187 -11
68.5% win probability
Pre-match · Ratold favored
win probability 31.5%
Key momentsIn match order
Ratold
Ra · Green- EAPM
- 60.9
- Favorite unit
- Axeman 73 fielded
- Total score
- 54,075
- Military score
- 20,573
- Economic score
- 29,177
- Kills score
- 4,325
- Units killed
- 165
- Units lost
- 115
- Buildings razed
- 13
- Largest army
- 141
- First expansion
- 5:23
Age path
PtahClassical · Est. start 3:11
SekhmetHeroic · Est. start 10:01
HorusMythic · Est. start 16:28
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Large army production141 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
topo
Shennong · Cyan- EAPM
- 37.5
- Favorite unit
- Tiger Cavalry 36 fielded
- Total score
- 31,568
- Military score
- 9,615
- Economic score
- 19,547
- Kills score
- 2,423
- Units killed
- 98
- Units lost
- 163
- Buildings razed
- 13
- Largest army
- 112
- First expansion
- 8:28
Age path
HoutuClassical · Research start 3:26
RushouHeroic · Est. start 12:44
ZhurongMythic · Research start 14:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production112 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Ratoldtopo
Score
Combat and army
Ratoldtopo
165
Units killed
98
115
Units lost
163
13
Buildings razed
13
141
Largest army
112
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Ratold
Army · 141Units
Technologies23 researched
Buildings ›18 types
God powers ›5 invoked
topo
Army · 112Units
Technologies6 researched · 2 pre-queued
Buildings ›10 types
God powers ›5 invoked
Blazing Prairie1