Replay-derived match flow, timings, and composition.

Advanced match analysis

berke_tekin2097 vs blackred1917

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
16140
Duration
22:42
Patch
19.17020
Played
· 11 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
berke_tekin2097 Gaia · Elo 1003 +19
22:42 Match length
Defeated
blackred1917 Gaia · Elo 1031 -19
46.0% win probability Pre-match · blackred1917 favored · Upset win probability 54.0%
Key momentsIn match order
First pressure
3:55 blackred1917 Military Barracks
Fastest Classical
4:17* blackred1917 Oceanus · estimated
First extra TC
6:56 blackred1917 Town Center
Armory timing
8:37 berke_tekin2097 Armory
Fastest Heroic
10:29* berke_tekin2097 Theia · estimated
Market timing
12:28 blackred1917 Market
Fortress timing
16:09 blackred1917 Palace
Fastest Mythic
21:51* blackred1917 Hekate · estimated

berke_tekin2097

Gaia · Blue
Win 1003 +19
EAPM
54.4
Favorite unit
Murmillo
38 fielded
Total score
44,567
Military score
17,061
Economic score
23,900
Kills score
3,656
Units killed
109
Units lost
81
Buildings razed
1
Largest army
145
First expansion
8:19
Age path
LetoClassical · Research start 3:41
TheiaHeroic · Research start 9:14
HekateMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production145 military units
Highest Score Largest Army Most Kills Most Resources

blackred1917

Gaia · Red
Loss 1031 -19
EAPM
47.1
Favorite unit
Murmillo
42 fielded
Total score
38,083
Military score
13,798
Economic score
21,098
Kills score
3,208
Units killed
86
Units lost
106
Buildings razed
2
Largest army
121
First expansion
6:56
Age path
OceanusClassical · Est. start 3:17
TheiaHeroic · Est. start 13:58
HekateMythic · Research start 19:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy300 total resource volume
Large army production121 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

berke_tekin2097blackred1917
Score
Total score berke_tekin2097
44,56754%38,08346%
Military score berke_tekin2097
17,06155%13,79845%
Economic score berke_tekin2097
23,90053%21,09847%
Kills score berke_tekin2097
3,65653%3,20847%
Combat and army
berke_tekin2097blackred1917
109 Units killed 86
81 Units lost 106
1 Buildings razed 2
145 Largest army 121

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

berke_tekin2097

Bought

No buys

Sold

No sells

Total player market volume0

blackred1917

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

berke_tekin2097

Army · 145

Units

Murmillo38
Contarius28
Dryad26
Cheiroballista22
Arcus9
Destroyer8
Turma6
Automaton3
Oracle3
Katapeltes2

Technologies15 researched

Hand Axe0:20
Pickaxe0:21
Medium Infantry12:42
Plow12:58
Bow Saw12:58
Medium Archers13:23
Heavy Infantry14:12
Heavy Archers14:29
Heavy Cavalry16:22
Copper Shields20:02
Copper Armor20:02
Copper Weapons20:02
Shaft Mine20:04
Bronze Shields20:47
Bronze Armor21:03
Buildings 9 types
Farm17
Manor9
Military Barracks3
Town Center3
Counter Barracks2
Palace2
Armory1
Economic Guild1
Temple1
God powers 6 invoked
Gaia Forest2
Hesperides Tree2
Spider Lair2

blackred1917

Army · 121

Units

Murmillo42
Arcus17
Dryad16
Cheiroballista8
Contarius8
Turma7
Destroyer6
Oracle5
Caladria4
Stymphalian Bird4
Fanatic2
Fire Siphon1
Katapeltes1

Technologies1 researched · 17 pre-queued

Medium InfantryPre-queued · 7:09
Hand AxePre-queued · 14:19
PickaxePre-queued · 14:20
Plow15:58
BallisticsPre-queued · 16:37
Copper ShieldsPre-queued · 16:37
Copper ArmorPre-queued · 16:38
Copper WeaponsPre-queued · 16:38
Heavy InfantryPre-queued · 16:54
Heavy CavalryPre-queued · 16:55
Medium ArchersPre-queued · 16:55
CrenellationsPre-queued · 17:02
Bow SawPre-queued · 17:09
Shaft MinePre-queued · 17:09
Heavy ArchersPre-queued · 20:08
Bronze WeaponsPre-queued · 20:31
Bronze ArmorPre-queued · 20:32
Bronze ShieldsPre-queued · 20:32
Buildings 10 types
Farm20
Manor8
Military Barracks5
Counter Barracks2
Palace2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 7 invoked
Gaia Forest3
Hesperides Tree2
Carnivora1
Tartarian Gate1