Advanced match analysis
berke_tekin2097 vs blackred1917
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 16140
- Duration
- 22:42
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
berke_tekin2097
Gaia · Elo 1003 +19
22:42
Match length
Defeated
blackred1917
Gaia · Elo 1031 -19
46.0% win probability
Pre-match · blackred1917 favored · Upset
win probability 54.0%
Key momentsIn match order
berke_tekin2097
Gaia · Blue- EAPM
- 54.4
- Favorite unit
- Murmillo 38 fielded
- Total score
- 44,567
- Military score
- 17,061
- Economic score
- 23,900
- Kills score
- 3,656
- Units killed
- 109
- Units lost
- 81
- Buildings razed
- 1
- Largest army
- 145
- First expansion
- 8:19
Age path
LetoClassical · Research start 3:41
TheiaHeroic · Research start 9:14
HekateMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production145 military units
Highest Score
Largest Army
Most Kills
Most Resources
blackred1917
Gaia · Red- EAPM
- 47.1
- Favorite unit
- Murmillo 42 fielded
- Total score
- 38,083
- Military score
- 13,798
- Economic score
- 21,098
- Kills score
- 3,208
- Units killed
- 86
- Units lost
- 106
- Buildings razed
- 2
- Largest army
- 121
- First expansion
- 6:56
Age path
OceanusClassical · Est. start 3:17
TheiaHeroic · Est. start 13:58
HekateMythic · Research start 19:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy300 total resource volume
Large army production121 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
berke_tekin2097blackred1917
Score
Combat and army
berke_tekin2097blackred1917
109
Units killed
86
81
Units lost
106
1
Buildings razed
2
145
Largest army
121
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
berke_tekin2097
Bought
No buys
Sold
No sells
Total player market volume0
blackred1917
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.