Advanced match analysis
balder0505 vs hambidge1
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 28647
- Duration
- 34:03
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
balder0505
Isis · Elo 775 -16
34:03
Match length
Winner
hambidge1
Huitzilopochtli · Elo 799 +16
46.6% win probability
Pre-match · hambidge1 favored
win probability 53.4%
Key momentsIn match order
balder0505
Isis · Blue- EAPM
- 19.7
- Favorite unit
- Axeman 57 fielded
- Total score
- 38,721
- Military score
- 19,151
- Economic score
- 14,834
- Kills score
- 4,756
- Units killed
- 175
- Units lost
- 338
- Buildings razed
- 9
- Largest army
- 212
- First expansion
- 12:44
Age path
AnubisClassical · Research start 4:01
NephthysHeroic · Research start 10:53
OsirisMythic · Research start 17:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production212 military units
Most Deaths
hambidge1
Huitzilopochtli · Red- EAPM
- 26.1
- Favorite unit
- Tequihua Archer 73 fielded
- Total score
- 84,852
- Military score
- 35,039
- Economic score
- 40,476
- Kills score
- 9,477
- Units killed
- 331
- Units lost
- 231
- Buildings razed
- 28
- Largest army
- 282
- First expansion
- 5:37
Age path
PatecatlClassical · Research start 3:42
CoatlicueHeroic · Research start 10:58
TlalocMythic · Research start 21:07
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Market economy6,300 total resource volume
Large army production282 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
balder0505hambidge1
Score
Combat and army
balder0505hambidge1
175
Units killed
331
338
Units lost
231
9
Buildings razed
28
212
Largest army
282
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,300 total volume›
balder0505
Bought
No buys
Sold
No sells
Total player market volume0
hambidge1
Bought
Sold
Total player market volume6,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
balder0505
Army · 212Units
Technologies17 researched
Buildings ›18 types
God powers ›5 invoked
hambidge1
Army · 282Units
Technologies11 researched
Buildings ›12 types
God powers ›7 invoked
Monolith Of Tlaloc3