Advanced match analysis
carbor vs DonnishThruth
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 1675
- Duration
- 33:26
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
carbor
Demeter · Elo 1142 +16
33:26
Match length
Defeated
DonnishThruth
Ra · Elo 1117 -16
53.6% win probability
Pre-match · carbor favored
win probability 46.4%
Key momentsIn match order
carbor
Demeter · Blue- EAPM
- 55.8
- Favorite unit
- Hypaspist 67 fielded
- Total score
- 69,913
- Military score
- 29,298
- Economic score
- 30,134
- Kills score
- 10,601
- Units killed
- 446
- Units lost
- 240
- Buildings razed
- 4
- Largest army
- 223
- First expansion
- 10:55
Age path
PanClassical · Est. start 2:48
HestiaHeroic · Est. start 8:11
PersephoneMythic · Est. start 18:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling11 wall build events
Market economy3,900 total resource volume
Large army production223 military units
Highest Score
Largest Army
Most Kills
DonnishThruth
Ra · Red- EAPM
- 34.9
- Favorite unit
- Spearman 18 fielded
- Total score
- 53,219
- Military score
- 20,061
- Economic score
- 25,150
- Kills score
- 8,029
- Units killed
- 241
- Units lost
- 448
- Buildings razed
- 39
- Largest army
- 32
- First expansion
- 5:50
Age path
PtahClassical · Est. start 3:01
SobekHeroic · Est. start 7:24
OsirisMythic · Est. start 17:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy17,300 total resource volume
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
carborDonnishThruth
Score
Combat and army
carborDonnishThruth
446
Units killed
241
240
Units lost
448
4
Buildings razed
39
223
Largest army
32
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 21,200 total volume›
carbor
Bought
No buys
Sold
Total player market volume3,900
DonnishThruth
Bought
No buys
Sold
Total player market volume17,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
carbor
Army · 223Units
Lykaon Villager2