Replay-derived match flow, timings, and composition.

Advanced match analysis

ProfessorCloud vs igis4

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
4123
Duration
20:29
Patch
19.17020
Played
· 11 hours ago
Steppe map preview
MapSteppe
Defeated
ProfessorCloud Poseidon · Elo 1039 -15
20:29 Match length
Winner
igis4 Odin · Elo 1087 +15
43.1% win probability Pre-match · igis4 favored win probability 56.9%
Key momentsIn match order
First pressure
3:32 igis4 Hersir trained
Fastest Classical
4:01* ProfessorCloud Hermes · estimated
Armory timing
8:23 igis4 Armory
Fastest Heroic
11:08* igis4 Skadi · estimated
Fortress timing
11:25 igis4 Hill Fort
First extra TC
13:13 igis4 Town Center
Market timing
15:48 ProfessorCloud Market
Fastest Mythic
19:14* ProfessorCloud Artemis · estimated

ProfessorCloud

Poseidon · Blue
Loss 1039 -15
EAPM
40.8
Favorite unit
Hippeus
20 fielded
Total score
19,007
Military score
8,915
Economic score
8,759
Kills score
1,333
Units killed
59
Units lost
94
Buildings razed
0
Largest army
35
First expansion
17:09
Age path
HermesClassical · Est. start 3:01
DionysusHeroic · Est. start 14:48
ArtemisMythic · Est. start 17:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy4,000 total resource volume
Most Deaths Most Improvements

igis4

Odin · Red
Win 1087 +15
EAPM
30.5
Favorite unit
Hirdman
36 fielded
Total score
26,985
Military score
13,436
Economic score
10,874
Kills score
2,675
Units killed
94
Units lost
58
Buildings razed
7
Largest army
122
First expansion
13:13
Age path
HeimdallClassical · Research start 3:24
SkadiHeroic · Research start 9:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production122 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ProfessorCloudigis4
Score
Total score igis4
19,00741%26,98559%
Military score igis4
8,91540%13,43660%
Economic score igis4
8,75945%10,87455%
Kills score igis4
1,33333%2,67567%
Combat and army
ProfessorCloudigis4
59 Units killed 94
94 Units lost 58
0 Buildings razed 7
35 Largest army 122

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,000 total volume

ProfessorCloud

Bought

No buys

Sold

Food1,000
Wood3,000
Total player market volume4,000

igis4

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ProfessorCloud

Army · 35

Units

Hippeus20
Hoplite5
Toxotes5
Centaur3
Atalanta1
Theseus1

Technologies7 researched · 6 pre-queued

Medium Cavalry6:30
Medium Infantry9:35
HusbandryPre-queued · 11:35
Hand AxePre-queued · 11:36
PickaxePre-queued · 11:37
Copper Weapons14:30
Copper Armor14:31
Shaft MinePre-queued · 15:03
Bow SawPre-queued · 15:03
Plow15:04
Medium Archers16:32
Heavy Infantry16:33
Heavy CavalryPre-queued · 16:35
Buildings 12 types
House13
Storehouse6
Farm5
Granary3
Military Academy3
Stable3
Town Center3
Archery Range2
Fortress2
Armory1
Market1
Temple1
God powers 4 invoked
Lure2
Bronze1
Cease Fire1

igis4

Army · 122

Units

Hirdman36
Raiding Cavalry24
Throwing Axeman24
Hersir16
Huskarl9
Godi7
Portable Ram6

Technologies11 researched

Hand Axe3:01
Pickaxe4:22
Husbandry6:35
Medium Infantry11:28
Copper Weapons11:30
Copper Armor11:31
Copper Shields11:31
Bronze Weapons12:24
Bronze Armor13:29
Heavy Infantry16:07
Bronze Shields16:30
Buildings 9 types
House19
Hill Fort3
Wall3
Great Hall2
Longhouse2
Ox Cart Building2
Temple2
Town Center2
Armory1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1