Advanced match analysis
ProfessorCloud vs igis4
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 4123
- Duration
- 20:29
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
ProfessorCloud
Poseidon · Elo 1039 -15
20:29
Match length
Winner
igis4
Odin · Elo 1087 +15
43.1% win probability
Pre-match · igis4 favored
win probability 56.9%
Key momentsIn match order
ProfessorCloud
Poseidon · Blue- EAPM
- 40.8
- Favorite unit
- Hippeus 20 fielded
- Total score
- 19,007
- Military score
- 8,915
- Economic score
- 8,759
- Kills score
- 1,333
- Units killed
- 59
- Units lost
- 94
- Buildings razed
- 0
- Largest army
- 35
- First expansion
- 17:09
Age path
HermesClassical · Est. start 3:01
DionysusHeroic · Est. start 14:48
ArtemisMythic · Est. start 17:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy4,000 total resource volume
Most Deaths
Most Improvements
igis4
Odin · Red- EAPM
- 30.5
- Favorite unit
- Hirdman 36 fielded
- Total score
- 26,985
- Military score
- 13,436
- Economic score
- 10,874
- Kills score
- 2,675
- Units killed
- 94
- Units lost
- 58
- Buildings razed
- 7
- Largest army
- 122
- First expansion
- 13:13
Age path
HeimdallClassical · Research start 3:24
SkadiHeroic · Research start 9:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production122 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ProfessorCloudigis4
Score
Combat and army
ProfessorCloudigis4
59
Units killed
94
94
Units lost
58
0
Buildings razed
7
35
Largest army
122
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,000 total volume›
ProfessorCloud
Bought
No buys
Sold
Total player market volume4,000
igis4
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.