Replay-derived match flow, timings, and composition.

Advanced match analysis

Kruskadavena vs futvalva

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
19274
Duration
13:31
Patch
19.17020
Played
· 11 hours ago
Giza map preview
MapGiza
Defeated
Kruskadavena Poseidon · Elo 1191 -16
13:31 Match length
Winner
futvalva Amaterasu · Elo 1233 +16
44.0% win probability Pre-match · futvalva favored win probability 56.0%
Key momentsIn match order
First pressure
3:49 Kruskadavena Stable
Fastest Classical
3:49* Kruskadavena Hermes · estimated
Armory timing
8:50 Kruskadavena Armory
Fastest Heroic
11:35* Kruskadavena Dionysus · estimated
Fortress timing
11:50 Kruskadavena Fortress

Kruskadavena

Poseidon · Blue
Loss 1191 -16
EAPM
55.4
Favorite unit
Hippeus
17 fielded
Total score
11,040
Military score
3,895
Economic score
6,303
Kills score
842
Units killed
30
Units lost
32
Buildings razed
2
Largest army
25
First expansion
—
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 10:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

futvalva

Amaterasu · Green
Win 1233 +16
EAPM
26.0
Favorite unit
Samurai
16 fielded
Total score
16,698
Military score
8,536
Economic score
6,994
Kills score
1,168
Units killed
32
Units lost
27
Buildings razed
1
Largest army
58
First expansion
—
Age path
MinakatatomiClassical · Research start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Kruskadavenafutvalva
Score
Total score futvalva
11,04040%16,69860%
Military score futvalva
3,89531%8,53669%
Economic score futvalva
6,30347%6,99453%
Kills score futvalva
84242%1,16858%
Combat and army
Kruskadavenafutvalva
30 Units killed 32
32 Units lost 27
2 Buildings razed 1
25 Largest army 58

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kruskadavena

Army · 25

Units

Hippeus17
Prodromos3
Theseus2
Atalanta1
Hydra1
Hypaspist1

Technologies3 researched

Medium Cavalry6:38
Pickaxe7:11
Husbandry7:42
Buildings 9 types
House15
Storehouse5
Granary3
Archery Range2
Military Academy2
Stable2
Armory1
Fortress1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

futvalva

Army · 58

Units

Samurai16
Bushi11
Yari Spearman11
Yumi Archer11
Wanyudo6
Onna Musha3

Technologies0 researched

No key technologies recorded.

Buildings 9 types
House18
Wall8
Shrine Japanese6
Watermill6
Armory1
Dojo1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1