Replay-derived match flow, timings, and composition.

Advanced match analysis

rafensergio vs adcase2

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
18520
Duration
18:53
Patch
19.17020
Played
· 11 hours ago
Elysium map preview
MapElysium
Winner
rafensergio Hades · Elo 890 +15
18:53 Match length
Defeated
adcase2 Nuwa · Elo 835 -15
57.8% win probability Pre-match · rafensergio favored win probability 42.2%
Key momentsIn match order
Fastest Classical
4:11* rafensergio Athena · estimated
First pressure
7:42 rafensergio Archery Range
First extra TC
8:17 adcase2 Town Center
Armory timing
10:35 rafensergio Armory
Market timing
13:29 adcase2 Market
Fastest Heroic
14:13* rafensergio Apollo · estimated
Fortress timing
15:34 rafensergio Fortress

rafensergio

Hades · Blue
Win 890 +15
EAPM
20.9
Favorite unit
Toxotes
20 fielded
Total score
28,206
Military score
12,899
Economic score
13,778
Kills score
1,669
Units killed
56
Units lost
30
Buildings razed
3
Largest army
61
First expansion
9:19
Age path
AthenaClassical · Est. start 3:11
ApolloHeroic · Est. start 12:58
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Highest Score Largest Army Most Kills

adcase2

Nuwa · Red
Loss 835 -15
EAPM
21.2
Favorite unit
Dao Swordsman
17 fielded
Total score
26,650
Military score
10,090
Economic score
15,795
Kills score
834
Units killed
31
Units lost
58
Buildings razed
0
Largest army
48
First expansion
8:17
Age path
HoutuClassical · Research start 4:14
RushouHeroic · Research start 14:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

rafensergioadcase2
Score
Total score rafensergio
28,20651%26,65049%
Military score rafensergio
12,89956%10,09044%
Economic score adcase2
13,77847%15,79553%
Kills score rafensergio
1,66967%83433%
Combat and army
rafensergioadcase2
56 Units killed 31
30 Units lost 58
3 Buildings razed 0
61 Largest army 48

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rafensergio

Army · 61

Units

Toxotes20
Hoplite15
Peltast15
Petrobolos6
Achilles2
Ajax1
Chiron1
Minotaur1

Technologies0 researched · 10 pre-queued

PickaxePre-queued · 5:24
Hand AxePre-queued · 5:24
Medium ArchersPre-queued · 9:01
Copper WeaponsPre-queued · 12:46
Copper ArmorPre-queued · 12:46
Copper ShieldsPre-queued · 12:46
BallisticsPre-queued · 12:47
Medium InfantryPre-queued · 13:16
Heavy ArchersPre-queued · 14:43
Heavy InfantryPre-queued · 14:49
Buildings 10 types
House16
Archery Range6
Granary6
Storehouse6
Military Academy3
Temple3
Town Center3
Fortress2
Armory1
Sentry Tower1
God powers 3 invoked
Sentinel2
Restoration1

adcase2

Army · 48

Units

Dao Swordsman17
Ge Halberdier7
Chu Ko Nu5
Wuzu Javelineer5
Pioneer4
Sage4
Fire Archer3
Jiang Zi Ya2
Bai Hu1

Technologies11 researched

Husbandry0:18
Hand Axe1:34
Pickaxe6:14
Medium Archers10:01
Plow10:22
Medium Infantry11:35
Crenellations14:40
Heavy Infantry15:58
Bow Saw16:11
Shaft Mine17:08
Heavy Archers17:48
Buildings 11 types
Farm12
Silo12
House10
Military Camp2
Sentry Tower2
Armory1
Imperial Academy1
Machine Workshop1
Market1
Temple1
Town Center1
God powers 2 invoked
Creation1
Venom Beast1