Advanced match analysis
Blubb vs TOP1
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 10357
- Duration
- 21:33
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Blubb
Susanoo · Elo 956 +19
21:33
Match length
Defeated
TOP1
Isis · Elo 985 -19
45.8% win probability
Pre-match · TOP1 favored · Upset
win probability 54.2%
Key momentsIn match order
Blubb
Susanoo · Blue- EAPM
- 27.7
- Favorite unit
- Shinobi 70 fielded
- Total score
- 40,510
- Military score
- 12,735
- Economic score
- 24,560
- Kills score
- 3,418
- Units killed
- 182
- Units lost
- 77
- Buildings razed
- 20
- Largest army
- 130
- First expansion
- 6:56
Age path
Inari OkamiClassical · Research start 4:27
FujinHeroic · Research start 11:14
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production130 military units
Highest Score
Most Kills
Most Resources
TOP1
Isis · Purple- EAPM
- 33.1
- Favorite unit
- Slinger 91 fielded
- Total score
- 24,842
- Military score
- 7,722
- Economic score
- 13,916
- Kills score
- 3,204
- Units killed
- 77
- Units lost
- 182
- Buildings razed
- 1
- Largest army
- 207
- First expansion
- 13:01
Age path
AnubisClassical · Est. start 3:47
NephthysHeroic · Est. start 12:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production207 military units
Largest Army
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
BlubbTOP1
Score
Combat and army
BlubbTOP1
182
Units killed
77
77
Units lost
182
20
Buildings razed
1
130
Largest army
207
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.