Advanced match analysis
kristoffsamm vs Spoonie
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 12598
- Duration
- 13:15
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
kristoffsamm
Zeus · Elo 754 +19
13:15
Match length
Defeated
Spoonie
Freyr · Elo 780 -19
46.3% win probability
Pre-match · Spoonie favored · Upset
win probability 53.7%
Key momentsIn match order
kristoffsamm
Zeus · Blue- EAPM
- 22.0
- Favorite unit
- Hoplite 8 fielded
- Total score
- 18,166
- Military score
- 8,270
- Economic score
- 9,763
- Kills score
- 145
- Units killed
- 8
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 23
- First expansion
- 10:14
Age path
AthenaClassical · Research start 2:54
DionysusHeroic · Research start 11:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Spoonie
Freyr · Red- EAPM
- 15.7
- Favorite unit
- Hersir 6 fielded
- Total score
- 17,049
- Military score
- 5,770
- Economic score
- 11,231
- Kills score
- 48
- Units killed
- 1
- Units lost
- 9
- Buildings razed
- 0
- Largest army
- 6
- First expansion
- 8:26
Age path
UllrClassical · Research start 5:15
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
kristoffsammSpoonie
Score
Combat and army
kristoffsammSpoonie
8
Units killed
1
1
Units lost
9
0
Buildings razed
0
23
Largest army
6
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.