Replay-derived match flow, timings, and composition.

Advanced match analysis

Akf vs Mathis2683

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
30041
Duration
16:40
Patch
19.17020
Played
· 11 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Akf Poseidon · Elo 1204 +14
16:40 Match length
Defeated
Mathis2683 Poseidon · Elo 1136 -14
59.7% win probability Pre-match · Akf favored win probability 40.3%
Key momentsIn match order
Fastest Classical
3:54* Mathis2683 Hermes · estimated
First pressure
4:03 Mathis2683 Stable
Armory timing
7:57 Akf Armory
Fastest Heroic
11:42* Mathis2683 Dionysus · estimated
First extra TC
12:09 Mathis2683 Town Center
Fortress timing
16:00 Akf Fortress

Akf

Poseidon · Blue
Win 1204 +14
EAPM
61.3
Favorite unit
Hippeus
18 fielded
Total score
17,333
Military score
7,188
Economic score
8,899
Kills score
1,246
Units killed
44
Units lost
32
Buildings razed
1
Largest army
45
First expansion
15:21
Age path
HermesClassical · Est. start 3:54
AphroditeHeroic · Est. start 11:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Mathis2683

Poseidon · Red
Loss 1136 -14
EAPM
35.2
Favorite unit
Prodromos
20 fielded
Total score
11,957
Military score
4,151
Economic score
6,812
Kills score
994
Units killed
31
Units lost
44
Buildings razed
0
Largest army
44
First expansion
12:09
Age path
HermesClassical · Est. start 2:54
DionysusHeroic · Est. start 10:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling27 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AkfMathis2683
Score
Total score Akf
17,33359%11,95741%
Military score Akf
7,18863%4,15137%
Economic score Akf
8,89957%6,81243%
Kills score Akf
1,24656%99444%
Combat and army
AkfMathis2683
44 Units killed 31
32 Units lost 44
1 Buildings razed 0
45 Largest army 44

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Akf

Army · 45

Units

Hippeus18
Hoplite9
Centaur8
Prodromos4
Theseus3
Atalanta2
Hippolyta1

Technologies9 researched · 1 pre-queued

Husbandry4:10
Medium Cavalry5:57
Copper Armor9:08
Copper Weapons9:08
Copper Shields10:29
Hand Axe11:03
Medium Infantry14:54
Bow Saw15:24
Plow15:26
PickaxePre-queued · 16:21
Buildings 10 types
House11
Wall8
Storehouse5
Granary2
Military Academy2
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

Mathis2683

Army · 44

Units

Prodromos20
Hippeus10
Centaur8
Hoplite3
Atalanta1
Hippolyta1
Theseus1

Technologies0 researched

No key technologies recorded.

Buildings 9 types
Wall27
House7
Granary3
Stable3
Military Academy2
Storehouse2
Armory1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1