Replay-derived match flow, timings, and composition.

Advanced match analysis

bones vs trollpack

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
29244
Duration
18:40
Patch
19.17020
Played
· 11 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
bones Zeus · Elo 2005 -20
18:40 Match length
Winner
trollpack Oranos · Elo 1954 +20
57.3% win probability Pre-match · bones favored · Upset win probability 42.7%
Key momentsIn match order
Fastest Classical
3:48* trollpack Oceanus · estimated
First pressure
3:52 trollpack Military Barracks
First extra TC
4:19 bones Town Center
Market timing
7:24 bones Market
Armory timing
8:38 trollpack Armory
Fastest Heroic
14:55* trollpack Hyperion · estimated
Fortress timing
17:14 trollpack Palace

bones

Zeus · Blue
Loss 2005 -20
EAPM
82.9
Favorite unit
Centaur
102 fielded
Total score
19,597
Military score
8,415
Economic score
10,074
Kills score
1,108
Units killed
42
Units lost
83
Buildings razed
1
Largest army
205
First expansion
4:19
Age path
HermesClassical · Research start 3:01
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Market economy2,500 total resource volume
Large army production205 military units
Most Deaths Most Resources

trollpack

Oranos · Red
Win 1954 +20
EAPM
86.4
Favorite unit
Murmillo
94 fielded
Total score
27,644
Military score
14,533
Economic score
10,600
Kills score
2,511
Units killed
82
Units lost
41
Buildings razed
10
Largest army
137
First expansion
17:46
Age path
OceanusClassical · Research start 2:48
HyperionHeroic · Research start 13:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production137 military units
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

bonestrollpack
Score
Total score trollpack
19,59741%27,64459%
Military score trollpack
8,41537%14,53363%
Economic score trollpack
10,07449%10,60051%
Kills score trollpack
1,10831%2,51169%
Combat and army
bonestrollpack
42 Units killed 82
83 Units lost 41
1 Buildings razed 10
205 Largest army 137

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

bones

Bought

No buys

Sold

Food200
Wood2,300
Total player market volume2,500

trollpack

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bones

Army · 205

Units

Centaur102
Hippeus61
Hoplite32
Jason7
Heracles3

Technologies1 researched · 5 pre-queued

PickaxePre-queued · 9:12
HusbandryPre-queued · 9:31
PlowPre-queued · 10:03
Medium CavalryPre-queued · 14:22
CrenellationsPre-queued · 15:44
Copper Weapons16:06
Buildings 11 types
Farm21
House19
Storehouse18
Granary5
Stable5
Military Academy4
Wall4
Temple2
Town Center2
Armory1
Market1
God powers 2 invoked
Bolt1
Cease Fire1

trollpack

Army · 137

Units

Murmillo94
Turma18
Katapeltes13
Caladria5
Destroyer4
Oracle3

Technologies8 researched · 2 pre-queued

Medium Infantry8:12
Copper Shields9:20
Medium ArchersPre-queued · 9:22
Copper Weapons10:48
Copper Armor10:48
BallisticsPre-queued · 12:10
Heavy Infantry15:31
Bronze Weapons15:34
Bronze Armor15:34
Bronze Shields18:06
Buildings 9 types
Manor8
Sky Passage5
Counter Barracks4
Military Barracks2
Armory1
Market1
Palace1
Temple1
Town Center1
God powers 5 invoked
Carnivora2
Shockwave2
Chaos1