Advanced match analysis
joao_neto015 vs fantomas
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 8201
- Duration
- 27:53
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
joao_neto015
Hades · Elo 558 -12
27:53
Match length
Winner
fantomas
Zeus · Elo 667 +12
34.8% win probability
Pre-match · fantomas favored
win probability 65.2%
Key momentsIn match order
joao_neto015
Hades · Blue- EAPM
- 20.9
- Favorite unit
- Hoplite 36 fielded
- Total score
- 38,027
- Military score
- 15,784
- Economic score
- 18,638
- Kills score
- 3,627
- Units killed
- 127
- Units lost
- 199
- Buildings razed
- 8
- Largest army
- 192
- First expansion
- 6:52
Age path
AthenaClassical · Est. start 3:24
ApolloHeroic · Research start 16:39
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production192 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
fantomas
Zeus · Red- EAPM
- 18.5
- Favorite unit
- Hoplite 51 fielded
- Total score
- 44,538
- Military score
- 18,645
- Economic score
- 20,468
- Kills score
- 5,522
- Units killed
- 194
- Units lost
- 127
- Buildings razed
- 3
- Largest army
- 126
- First expansion
- 8:03
Age path
AthenaClassical · Est. start 3:46
DionysusHeroic · Est. start 17:05
HeraMythic · Est. start 23:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production126 military units
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
joao_neto015fantomas
Score
Combat and army
joao_neto015fantomas
127
Units killed
194
199
Units lost
127
8
Buildings razed
3
192
Largest army
126
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.