Replay-derived match flow, timings, and composition.

Advanced match analysis

joao_neto015 vs fantomas

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
8201
Duration
27:53
Patch
19.17020
Played
· 11 hours ago
Oasis map preview
MapOasis
Defeated
joao_neto015 Hades · Elo 558 -12
27:53 Match length
Winner
fantomas Zeus · Elo 667 +12
34.8% win probability Pre-match · fantomas favored win probability 65.2%
Key momentsIn match order
Fastest Classical
4:24* joao_neto015 Athena · estimated
First pressure
5:42 fantomas Archery Range
First extra TC
6:52 joao_neto015 Town Center
Armory timing
7:06 joao_neto015 Armory
Fastest Heroic
17:54* joao_neto015 Apollo · estimated
Fortress timing
18:22 fantomas Fortress
Fastest Mythic
25:42* fantomas Hera · estimated
Market timing
27:18 fantomas Market

joao_neto015

Hades · Blue
Loss 558 -12
EAPM
20.9
Favorite unit
Hoplite
36 fielded
Total score
38,027
Military score
15,784
Economic score
18,638
Kills score
3,627
Units killed
127
Units lost
199
Buildings razed
8
Largest army
192
First expansion
6:52
Age path
AthenaClassical · Est. start 3:24
ApolloHeroic · Research start 16:39
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production192 military units
Largest Army Most Deaths Most Improvements Most Resources

fantomas

Zeus · Red
Win 667 +12
EAPM
18.5
Favorite unit
Hoplite
51 fielded
Total score
44,538
Military score
18,645
Economic score
20,468
Kills score
5,522
Units killed
194
Units lost
127
Buildings razed
3
Largest army
126
First expansion
8:03
Age path
AthenaClassical · Est. start 3:46
DionysusHeroic · Est. start 17:05
HeraMythic · Est. start 23:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production126 military units
Highest Score Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

joao_neto015fantomas
Score
Total score fantomas
38,02746%44,53854%
Military score fantomas
15,78446%18,64554%
Economic score fantomas
18,63848%20,46852%
Kills score fantomas
3,62740%5,52260%
Combat and army
joao_neto015fantomas
127 Units killed 194
199 Units lost 127
8 Buildings razed 3
192 Largest army 126

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

joao_neto015

Army · 192

Units

Hoplite36
Hippeus31
Toxotes29
Hypaspist20
Minotaur20
Prodromos19
Peltast17
Manticore8
Ajax5
Achilles3
Petrobolos3
Chiron1

Technologies11 researched · 8 pre-queued

Husbandry1:19
Hand Axe4:11
Pickaxe4:12
Medium Cavalry9:34
Medium Infantry10:23
Copper Weapons12:12
Copper Armor12:13
Copper Shields12:13
Medium Archers12:19
Ballistics14:10
Shaft MinePre-queued · 17:16
Bow SawPre-queued · 17:17
Plow17:22
Bronze WeaponsPre-queued · 17:58
Bronze ArmorPre-queued · 17:58
Bronze ShieldsPre-queued · 17:58
Heavy InfantryPre-queued · 18:02
Heavy CavalryPre-queued · 18:04
Heavy ArchersPre-queued · 18:07
Buildings 11 types
House27
Farm21
Storehouse9
Archery Range4
Temple4
Military Academy3
Stable3
Town Center3
Fortress2
Granary2
Armory1
God powers 2 invoked
Restoration1
Sentinel1

fantomas

Army · 126

Units

Hoplite51
Toxotes25
Minotaur13
Myrmidon11
Petrobolos10
Jason4
Bellerophon2
Helepolis2
Heracles2
Hippeus2
Hydra2
Odysseus1
Peltast1

Technologies10 researched · 10 pre-queued

Pickaxe12:38
Hand AxePre-queued · 12:38
Ballistics12:42
Copper Shields12:42
Copper ArmorPre-queued · 12:43
Copper WeaponsPre-queued · 12:43
Medium InfantryPre-queued · 13:02
PlowPre-queued · 13:30
HusbandryPre-queued · 13:30
Bronze Shields21:07
Bronze Armor21:08
Bronze Weapons21:08
Heavy Infantry21:10
Medium Cavalry21:12
Medium ArchersPre-queued · 21:14
Heavy Archers24:03
Heavy Cavalry24:06
Iron ShieldsPre-queued · 26:34
Iron ArmorPre-queued · 26:35
Iron WeaponsPre-queued · 26:35
Buildings 12 types
House32
Farm25
Storehouse8
Fortress5
Granary4
Military Academy4
Archery Range2
Stable2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1