Advanced match analysis
francoisdefroment vs XxTitanxX83
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 4529
- Duration
- 25:12
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
francoisdefroment
Freyr · Elo 1167 +18
25:12
Match length
Defeated
XxTitanxX83
Hades · Elo 1168 -18
49.9% win probability
Pre-match · XxTitanxX83 favored · Upset
win probability 50.1%
Key momentsIn match order
francoisdefroment
Freyr · Blue- EAPM
- 34.9
- Favorite unit
- Berserk 85 fielded
- Total score
- 44,831
- Military score
- 19,890
- Economic score
- 17,041
- Kills score
- 7,967
- Units killed
- 271
- Units lost
- 201
- Buildings razed
- 43
- Largest army
- 244
- First expansion
- 10:02
Age path
UllrClassical · Est. start 4:28
AegirHeroic · Est. start 7:43
VidarMythic · Est. start 14:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Water commitment5 dock build events
Market economy1,500 total resource volume
Large army production244 military units
Highest Score
Largest Army
Most Improvements
Most Kills
XxTitanxX83
Hades · Red- EAPM
- 56.0
- Favorite unit
- Hippeus 42 fielded
- Total score
- 40,884
- Military score
- 12,164
- Economic score
- 22,782
- Kills score
- 5,958
- Units killed
- 199
- Units lost
- 289
- Buildings razed
- 11
- Largest army
- 199
- First expansion
- 10:17
Age path
AthenaClassical · Research start 5:17
ApolloHeroic · Research start 13:39
ArtemisMythic · Research start 18:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Water commitment7 dock build events
Market economy3,000 total resource volume
Large army production199 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
francoisdefromentXxTitanxX83
Score
Combat and army
francoisdefromentXxTitanxX83
271
Units killed
199
201
Units lost
289
43
Buildings razed
11
244
Largest army
199
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,500 total volume›
francoisdefroment
Bought
No buys
Sold
Total player market volume1,500
XxTitanxX83
Bought
No buys
Sold
Total player market volume3,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.