Replay-derived match flow, timings, and composition.

Advanced match analysis

RequeL vs CoffeeNight

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
12830
Duration
23:41
Patch
19.17020
Played
· 11 hours ago
Alfheim map preview
MapAlfheim
Defeated
RequeL Hades · Elo 1583 -10
23:41 Match length
Winner
CoffeeNight Hades · Elo 1732 +10
29.8% win probability Pre-match · CoffeeNight favored win probability 70.2%
Key momentsIn match order
Fastest Classical
4:03* RequeL Ares · estimated
First extra TC
4:21 RequeL Town Center
First pressure
6:47 CoffeeNight Archery Range
Armory timing
8:31 RequeL Armory
Fastest Heroic
11:16* RequeL Apollo · estimated
Fortress timing
12:36 RequeL Fortress
Market timing
13:48 RequeL Market
Fastest Mythic
15:46* RequeL Artemis · estimated

RequeL

Hades · Blue
Loss 1583 -10
EAPM
69.8
Favorite unit
Toxotes
47 fielded
Total score
37,536
Military score
15,568
Economic score
17,413
Kills score
4,555
Units killed
147
Units lost
142
Buildings razed
28
Largest army
149
First expansion
4:21
Age path
AresClassical · Research start 3:03
ApolloHeroic · Est. start 10:01
ArtemisMythic · Est. start 13:46
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production149 military units
Most Kills

CoffeeNight

Hades · Red
Win 1732 +10
EAPM
62.5
Favorite unit
Hoplite
65 fielded
Total score
54,683
Military score
23,693
Economic score
26,187
Kills score
4,859
Units killed
141
Units lost
168
Buildings razed
21
Largest army
199
First expansion
5:01
Age path
AthenaClassical · Research start 3:59
ApolloHeroic · Est. start 11:12
HephaestusMythic · Est. start 14:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling44 wall build events
Market economy200 total resource volume
Large army production199 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

RequeLCoffeeNight
Score
Total score CoffeeNight
37,53641%54,68359%
Military score CoffeeNight
15,56840%23,69360%
Economic score CoffeeNight
17,41340%26,18760%
Kills score CoffeeNight
4,55548%4,85952%
Combat and army
RequeLCoffeeNight
147 Units killed 141
142 Units lost 168
28 Buildings razed 21
149 Largest army 199

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

RequeL

Bought

No buys

Sold

No sells

Total player market volume0

CoffeeNight

Bought

Wood200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RequeL

Army · 149

Units

Toxotes47
Hypaspist32
Peltast19
Hoplite15
Chimera11
Hippeus10
Manticore7
Achilles2
Cyclops2
Ajax1
Chiron1
Perseus1
Petrobolos1

Technologies18 researched · 3 pre-queued

Husbandry7:02
Plow8:39
Hand Axe12:53
PickaxePre-queued · 12:54
Ballistics14:36
Copper Weapons14:39
Copper Armor14:39
Bow Saw14:56
Medium Archers15:30
Heavy Archers16:30
Medium InfantryPre-queued · 17:04
Champion Archers17:40
Bronze Armor17:54
Copper Shields17:54
Bronze Weapons17:55
Heavy Infantry17:59
Champion Infantry19:13
Iron Armor20:39
Iron Weapons20:39
Bronze ShieldsPre-queued · 20:40
Iron Shields21:40
Buildings 13 types
Farm21
House17
Wall13
Military Academy9
Storehouse8
Archery Range5
Granary5
Temple4
Armory3
Stable3
Town Center3
Fortress2
Market1
God powers 3 invoked
Earthquake1
Pestilence1
Sentinel1

CoffeeNight

Army · 199

Units

Hoplite65
Peltast51
Toxotes39
Gastraphetoros30
Ajax5
Achilles4
Perseus3
Chiron2

Technologies18 researched · 5 pre-queued

Husbandry6:38
Hand AxePre-queued · 6:39
PickaxePre-queued · 6:39
Ballistics10:50
Medium ArchersPre-queued · 12:08
Bow Saw12:27
Shaft MinePre-queued · 12:27
Medium Infantry14:20
Crenellations15:00
Heavy Infantry15:06
Heavy Archers15:07
Copper Weapons16:15
Copper Armor16:16
Copper Shields16:16
Champion Infantry16:21
Champion ArchersPre-queued · 16:21
Bronze Weapons17:14
Bronze Armor17:15
Bronze Shields17:15
Iron Weapons18:26
Iron Armor18:26
Iron Shields18:26
Plow21:46
Buildings 12 types
Wall44
Farm31
House23
Storehouse16
Archery Range9
Granary7
Military Academy7
Fortress4
Town Center4
Armory3
Temple2
Market1
God powers 4 invoked
Sentinel2
Plenty Vault1
Restoration1