Advanced match analysis
RequeL vs CoffeeNight
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 12830
- Duration
- 23:41
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
RequeL
Hades · Elo 1583 -10
23:41
Match length
Winner
CoffeeNight
Hades · Elo 1732 +10
29.8% win probability
Pre-match · CoffeeNight favored
win probability 70.2%
Key momentsIn match order
RequeL
Hades · Blue- EAPM
- 69.8
- Favorite unit
- Toxotes 47 fielded
- Total score
- 37,536
- Military score
- 15,568
- Economic score
- 17,413
- Kills score
- 4,555
- Units killed
- 147
- Units lost
- 142
- Buildings razed
- 28
- Largest army
- 149
- First expansion
- 4:21
Age path
AresClassical · Research start 3:03
ApolloHeroic · Est. start 10:01
ArtemisMythic · Est. start 13:46
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production149 military units
Most Kills
CoffeeNight
Hades · Red- EAPM
- 62.5
- Favorite unit
- Hoplite 65 fielded
- Total score
- 54,683
- Military score
- 23,693
- Economic score
- 26,187
- Kills score
- 4,859
- Units killed
- 141
- Units lost
- 168
- Buildings razed
- 21
- Largest army
- 199
- First expansion
- 5:01
Age path
AthenaClassical · Research start 3:59
ApolloHeroic · Est. start 11:12
HephaestusMythic · Est. start 14:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling44 wall build events
Market economy200 total resource volume
Large army production199 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RequeLCoffeeNight
Score
Combat and army
RequeLCoffeeNight
147
Units killed
141
142
Units lost
168
28
Buildings razed
21
149
Largest army
199
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
RequeL
Bought
No buys
Sold
No sells
Total player market volume0
CoffeeNight
Bought
Sold
No sells
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.