Replay-derived match flow, timings, and composition.

Advanced match analysis

JoeJ vs Yittan

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
23533
Duration
13:02
Patch
19.17020
Played
· 11 hours ago
Anatolia map preview
MapAnatolia
Defeated
JoeJ Zeus · Elo 1368 -17
13:02 Match length
Winner
Yittan Set · Elo 1379 +17
48.4% win probability Pre-match · Yittan favored win probability 51.6%
Key momentsIn match order
Fastest Classical
5:03* Yittan Anubis · estimated
First pressure
5:19 Yittan Barracks
Armory timing
5:44 JoeJ Armory
Market timing
7:35 Yittan Market
Fastest Heroic
8:29* JoeJ Dionysus · estimated
Fortress timing
11:17 Yittan Migdol Stronghold

JoeJ

Zeus · Blue
Loss 1368 -17
EAPM
70.1
Favorite unit
Hippeus
15 fielded
Total score
15,630
Military score
4,285
Economic score
10,861
Kills score
484
Units killed
46
Units lost
31
Buildings razed
1
Largest army
41
First expansion
—
Age path
AthenaClassical · Research start 4:27
DionysusHeroic · Est. start 7:14
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment3 dock build events
Market economy2,700 total resource volume
Most Kills Most Resources

Yittan

Set · Red
Win 1379 +17
EAPM
49.0
Favorite unit
Slinger
25 fielded
Total score
18,303
Military score
9,557
Economic score
7,732
Kills score
1,014
Units killed
31
Units lost
55
Buildings razed
0
Largest army
60
First expansion
—
Age path
AnubisClassical · Est. start 4:03
NephthysHeroic · Est. start 9:04
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment2 dock build events
Highest Score Largest Army Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

JoeJYittan
Score
Total score Yittan
15,63046%18,30354%
Military score Yittan
4,28531%9,55769%
Economic score JoeJ
10,86158%7,73242%
Kills score Yittan
48432%1,01468%
Combat and army
JoeJYittan
46 Units killed 31
31 Units lost 55
1 Buildings razed 0
41 Largest army 60

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

JoeJ

Bought

Wood500

Sold

Food2,200
Total player market volume2,700

Yittan

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JoeJ

Army · 41

Units

Hippeus15
Hoplite11
Hypaspist5
Jason4
Heracles3
Hydra2
Minotaur1

Technologies1 researched · 3 pre-queued

PickaxePre-queued · 7:49
Medium Infantry8:01
Hand AxePre-queued · 8:49
Shaft MinePre-queued · 10:45
Buildings 11 types
House16
Storehouse6
Dock3
Granary3
Stable3
Military Academy2
Archery Range1
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

Yittan

Army · 60

Units

Slinger25
Spearman19
Axeman11
Anubite2
Ramming Galley1
Siege Tower1
War Barge1

Technologies0 researched · 10 pre-queued

PickaxePre-queued · 4:36
Hand AxePre-queued · 4:39
Shaft MinePre-queued · 6:01
Medium SlingersPre-queued · 6:11
Medium SpearmenPre-queued · 6:12
Heavy SlingersPre-queued · 7:43
Heavy SpearmenPre-queued · 7:44
Copper WeaponsPre-queued · 10:14
Copper ArmorPre-queued · 10:14
Medium AxemenPre-queued · 10:52
Buildings 14 types
House17
Obelisk5
Lumber Camp3
Mining Camp3
Barracks2
Dock2
Granary2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1