Advanced match analysis
OscarEsp#5131 vs No eres tu soy yo :c
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 15371
- Duration
- 48:52
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
OscarEsp#5131
Hades · Elo 795 -18
48:52
Match length
Winner
No eres tu soy yo :c
Gaia · Elo 787 +18
51.2% win probability
Pre-match · OscarEsp#5131 favored · Upset
win probability 48.8%
Key momentsIn match order
OscarEsp#5131
Hades · Blue- EAPM
- 39.2
- Favorite unit
- Toxotes 361 fielded
- Total score
- 63,073
- Military score
- 19,062
- Economic score
- 32,792
- Kills score
- 11,219
- Units killed
- 254
- Units lost
- 952
- Buildings razed
- 6
- Largest army
- 773
- First expansion
- 6:48
Age path
AresClassical · Est. start 5:28
AphroditeHeroic · Est. start 15:16
HephaestusMythic · Est. start 20:47
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Market economy40,500 total resource volume
Large army production773 military units
Most Deaths
Most Improvements
Most Resources
No eres tu soy yo :c
Gaia · Red- EAPM
- 26.2
- Favorite unit
- Destroyer 112 fielded
- Total score
- 87,055
- Military score
- 28,808
- Economic score
- 31,633
- Kills score
- 26,700
- Units killed
- 952
- Units lost
- 259
- Buildings razed
- 36
- Largest army
- 351
- First expansion
- 15:32
Age path
OceanusClassical · Est. start 3:10
TheiaHeroic · Est. start 8:06
AtlasMythic · Est. start 14:48
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy10,700 total resource volume
Large army production351 military units
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
OscarEsp#5131No eres tu soy yo :c
Score
Combat and army
OscarEsp#5131No eres tu soy yo :c
254
Units killed
952
952
Units lost
259
6
Buildings razed
36
773
Largest army
351
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 51,200 total volume›
OscarEsp#5131
Bought
No buys
Sold
Total player market volume40,500
No eres tu soy yo :c
Bought
Sold
Total player market volume10,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.