Replay-derived match flow, timings, and composition.

Advanced match analysis

LokiYan vs joemckenzienottingham

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
32457
Duration
22:06
Patch
19.17020
Played
· 11 hours ago
Mirage map preview
MapMirage
Winner
LokiYan Odin · Elo 1162 +18
22:06 Match length
Defeated
joemckenzienottingham Poseidon · Elo 1168 -18
49.1% win probability Pre-match · joemckenzienottingham favored · Upset win probability 50.9%
Key momentsIn match order
First pressure
4:23 LokiYan Hersir trained
Fastest Classical
5:44* LokiYan Freyja · estimated
Armory timing
6:26 LokiYan Armory
Market timing
7:28 LokiYan Market
First extra TC
9:37 joemckenzienottingham Town Center
Fastest Heroic
11:36* joemckenzienottingham Dionysus · estimated
Fortress timing
11:40 joemckenzienottingham Fortress
Fastest Mythic
17:20* LokiYan Tyr · estimated

LokiYan

Odin · Blue
Win 1162 +18
EAPM
27.1
Favorite unit
Hirdman
21 fielded
Total score
45,991
Military score
23,307
Economic score
18,092
Kills score
4,681
Units killed
171
Units lost
70
Buildings razed
18
Largest army
111
First expansion
10:20
Age path
FreyjaClassical · Est. start 4:44
SkadiHeroic · Est. start 11:01
TyrMythic · Est. start 15:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Water commitment3 dock build events
Large army production111 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

joemckenzienottingham

Poseidon · Red
Loss 1168 -18
EAPM
28.1
Favorite unit
Hypaspist
50 fielded
Total score
27,876
Military score
7,240
Economic score
18,762
Kills score
1,895
Units killed
71
Units lost
172
Buildings razed
2
Largest army
134
First expansion
9:37
Age path
HermesClassical · Est. start 4:46
DionysusHeroic · Est. start 10:21
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Water commitment3 dock build events
Large army production134 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

LokiYanjoemckenzienottingham
Score
Total score LokiYan
45,99162%27,87638%
Military score LokiYan
23,30776%7,240
Economic score joemckenzienottingham
18,09249%18,76251%
Kills score LokiYan
4,68171%1,89529%
Combat and army
LokiYanjoemckenzienottingham
171 Units killed 71
70 Units lost 172
18 Buildings razed 2
111 Largest army 134

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LokiYan

Army · 111

Units

Hirdman21
Huskarl14
Hersir12
Jarl11
Dreki10
Portable Ram9
Throwing Axeman9
Berserk8
Valkyrie5
Dragon Ship4
Frost Giant4
Godi2
Raiding Cavalry2

Technologies7 researched · 8 pre-queued

Pickaxe6:48
Copper Armor7:43
Medium InfantryPre-queued · 8:24
Hand Axe8:48
Copper Weapons9:28
Copper Shields11:45
Heavy InfantryPre-queued · 12:35
Shaft MinePre-queued · 12:38
Bow SawPre-queued · 13:55
Bronze Shields14:29
Medium Cavalry15:27
Bronze WeaponsPre-queued · 17:41
Bronze ArmorPre-queued · 18:16
HusbandryPre-queued · 18:20
BallisticsPre-queued · 18:48
Buildings 13 types
Wall17
House16
Farm6
Hill Fort5
Longhouse5
Ox Cart Building5
Dock3
Great Hall3
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

joemckenzienottingham

Army · 134

Units

Hypaspist50
Hippeus40
Toxotes18
Hoplite15
Trireme3
Atalanta2
Petrobolos2
Theseus2
Hippolyta1
Pentekonter1

Technologies0 researched · 11 pre-queued

Hand AxePre-queued · 3:53
PickaxePre-queued · 4:13
Medium CavalryPre-queued · 7:04
Heavy CavalryPre-queued · 10:39
Medium InfantryPre-queued · 12:14
Shaft MinePre-queued · 12:31
Heavy InfantryPre-queued · 13:37
Copper ShieldsPre-queued · 15:45
Copper ArmorPre-queued · 15:45
Copper WeaponsPre-queued · 15:46
Medium ArchersPre-queued · 19:40
Buildings 12 types
House19
Granary8
Wall8
Storehouse7
Fortress6
Archery Range4
Stable4
Dock3
Military Academy2
Town Center2
Armory1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1