Replay-derived match flow, timings, and composition.

Advanced match analysis

lllDaedaluslll vs EmmAnuel

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
2224
Duration
36:20
Patch
19.17020
Played
· 11 hours ago
Giza map preview
MapGiza
Defeated
lllDaedaluslll Hades · Elo 666 -24
36:20 Match length
Winner
EmmAnuel Odin · Elo 527 +24
69.0% win probability Pre-match · lllDaedaluslll favored · Upset win probability 31.0%
Key momentsIn match order
First pressure
4:07 EmmAnuel Hersir trained
Fastest Classical
4:45* lllDaedaluslll Ares · estimated
Armory timing
7:37 EmmAnuel Armory
First extra TC
9:05 lllDaedaluslll Town Center
Market timing
11:21 EmmAnuel Market
Fastest Heroic
13:42* lllDaedaluslll Apollo · estimated
Fortress timing
16:40 EmmAnuel Hill Fort
Fastest Mythic
21:28* EmmAnuel Baldr · estimated

lllDaedaluslll

Hades · Blue
Loss 666 -24
EAPM
25.3
Favorite unit
Hoplite
50 fielded
Total score
46,553
Military score
22,638
Economic score
18,636
Kills score
5,279
Units killed
177
Units lost
215
Buildings razed
20
Largest army
188
First expansion
9:05
Age path
AresClassical · Research start 3:45
ApolloHeroic · Research start 12:27
ArtemisMythic · Research start 21:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy16,900 total resource volume
Large army production188 military units
Most Deaths

EmmAnuel

Odin · Purple
Win 527 +24
EAPM
31.6
Favorite unit
Berserk
52 fielded
Total score
72,689
Military score
29,247
Economic score
36,639
Kills score
6,803
Units killed
214
Units lost
186
Buildings razed
72
Largest army
201
First expansion
10:49
Age path
FreyjaClassical · Research start 4:52
NjordHeroic · Research start 12:31
BaldrMythic · Research start 19:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling43 wall build events
Market economy4,200 total resource volume
Large army production201 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

lllDaedaluslllEmmAnuel
Score
Total score EmmAnuel
46,55339%72,68961%
Military score EmmAnuel
22,63844%29,24756%
Economic score EmmAnuel
18,63634%36,63966%
Kills score EmmAnuel
5,27944%6,80356%
Combat and army
lllDaedaluslllEmmAnuel
177 Units killed 214
215 Units lost 186
20 Buildings razed 72
188 Largest army 201

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 21,100 total volume

lllDaedaluslll

Bought

Food4,600

Sold

Food600
Wood11,700
Total player market volume16,900

EmmAnuel

Bought

Food200

Sold

Food4,000
Total player market volume4,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lllDaedaluslll

Army · 188

Units

Hoplite50
Hypaspist50
Toxotes40
Chimera10
Prodromos10
Cyclops5
Petrobolos5
Achilles4
Ajax4
Chiron3
Perseus3
Manticore2
Gastraphetoros1
Helepolis1

Technologies24 researched

Pickaxe3:54
Hand Axe6:07
Husbandry12:08
Crenellations12:31
Copper Weapons12:59
Ballistics13:00
Copper Shields13:05
Copper Armor13:05
Medium Archers13:08
Heavy Archers14:11
Plow18:38
Shaft Mine19:57
Bronze Weapons20:34
Bronze Armor20:34
Bow Saw23:36
Medium Cavalry23:59
Medium Infantry24:01
Iron Weapons25:41
Bronze Shields25:41
Heavy Infantry25:58
Champion Archers26:28
Champion Infantry26:51
Heavy Cavalry28:12
Champion Cavalry30:20
Buildings 14 types
Farm58
Storehouse40
Wall21
Granary19
House18
Military Academy6
Temple5
Archery Range3
Fortress3
Market3
Armory2
Stable2
Town Center2
Sentry Tower1
God powers 3 invoked
Sentinel2
Earthquake1

EmmAnuel

Army · 201

Units

Berserk52
Throwing Axeman35
Godi28
Hirdman20
Portable Ram17
Raiding Cavalry17
Jarl12
Hersir10
Mountain Giant6
Valkyrie2
Ballista1
Huskarl1

Technologies22 researched

Hand Axe3:48
Pickaxe6:04
Medium Infantry10:55
Copper Shields12:43
Copper Weapons12:43
Medium Cavalry12:47
Plow12:58
Copper Armor13:10
Bronze Shields13:54
Bow Saw14:05
Shaft Mine14:07
Heavy Cavalry14:55
Bronze Weapons15:00
Bronze Armor20:16
Heavy Infantry20:40
Crenellations21:12
Iron Shields21:54
Ballistics21:56
Champion Infantry22:48
Champion Cavalry23:17
Iron Armor23:21
Iron Weapons29:05
Buildings 12 types
Wall43
Farm36
House16
Great Hall8
Sentry Tower7
Longhouse6
Hill Fort3
Ox Cart Building3
Town Center3
Temple2
Armory1
Market1
God powers 8 invoked
Great Hunt5
Walking Woods2
Forest Fire1