Advanced match analysis
lllDaedaluslll vs EmmAnuel
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 2224
- Duration
- 36:20
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
lllDaedaluslll
Hades · Elo 666 -24
36:20
Match length
Winner
EmmAnuel
Odin · Elo 527 +24
69.0% win probability
Pre-match · lllDaedaluslll favored · Upset
win probability 31.0%
Key momentsIn match order
lllDaedaluslll
Hades · Blue- EAPM
- 25.3
- Favorite unit
- Hoplite 50 fielded
- Total score
- 46,553
- Military score
- 22,638
- Economic score
- 18,636
- Kills score
- 5,279
- Units killed
- 177
- Units lost
- 215
- Buildings razed
- 20
- Largest army
- 188
- First expansion
- 9:05
Age path
AresClassical · Research start 3:45
ApolloHeroic · Research start 12:27
ArtemisMythic · Research start 21:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy16,900 total resource volume
Large army production188 military units
Most Deaths
EmmAnuel
Odin · Purple- EAPM
- 31.6
- Favorite unit
- Berserk 52 fielded
- Total score
- 72,689
- Military score
- 29,247
- Economic score
- 36,639
- Kills score
- 6,803
- Units killed
- 214
- Units lost
- 186
- Buildings razed
- 72
- Largest army
- 201
- First expansion
- 10:49
Age path
FreyjaClassical · Research start 4:52
NjordHeroic · Research start 12:31
BaldrMythic · Research start 19:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling43 wall build events
Market economy4,200 total resource volume
Large army production201 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
lllDaedaluslllEmmAnuel
Score
Combat and army
lllDaedaluslllEmmAnuel
177
Units killed
214
215
Units lost
186
20
Buildings razed
72
188
Largest army
201
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 21,100 total volume›
lllDaedaluslll
Bought
Sold
Total player market volume16,900
EmmAnuel
Bought
Sold
Total player market volume4,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.