Replay-derived match flow, timings, and composition.

Advanced match analysis

jaime-shinobi vs Castanje94

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
19812
Duration
31:20
Patch
19.17020
Played
· 11 hours ago
Elysium map preview
MapElysium
Defeated
jaime-shinobi Ra · Elo 958 -16
31:20 Match length
Winner
Castanje94 Zeus · Elo 984 +16
46.3% win probability Pre-match · Castanje94 favored win probability 53.7%
Key momentsIn match order
Fastest Classical
4:33* jaime-shinobi Ptah · estimated
Armory timing
6:28 jaime-shinobi Armory
First extra TC
6:41 Castanje94 Town Center
First pressure
6:59 jaime-shinobi Barracks
Market timing
9:00 Castanje94 Market
Fastest Heroic
9:46* jaime-shinobi Sekhmet · estimated
Fortress timing
10:42 jaime-shinobi Migdol Stronghold
Fastest Mythic
15:57* jaime-shinobi Osiris · estimated

jaime-shinobi

Ra · Blue
Loss 958 -16
EAPM
35.4
Favorite unit
Axeman
58 fielded
Total score
43,640
Military score
21,639
Economic score
13,666
Kills score
8,335
Units killed
343
Units lost
164
Buildings razed
3
Largest army
132
First expansion
8:38
Age path
PtahClassical · Est. start 3:33
SekhmetHeroic · Est. start 8:31
OsirisMythic · Est. start 13:57
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling34 wall build events
Market economy42,100 total resource volume
Large army production132 military units
Most Improvements Most Kills

Castanje94

Zeus · Red
Win 984 +16
EAPM
38.1
Favorite unit
Petrobolos
10 fielded
Total score
52,452
Military score
17,155
Economic score
30,644
Kills score
4,653
Units killed
123
Units lost
342
Buildings razed
27
Largest army
14
First expansion
6:41
Age path
HermesClassical · Research start 5:40
DionysusHeroic · Research start 15:02
HephaestusMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Highest Score Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

jaime-shinobiCastanje94
Score
Total score Castanje94
43,64045%52,45255%
Military score jaime-shinobi
21,63956%17,15544%
Economic score Castanje94
13,66631%30,64469%
Kills score jaime-shinobi
8,33564%4,65336%
Combat and army
jaime-shinobiCastanje94
343 Units killed 123
164 Units lost 342
3 Buildings razed 27
132 Largest army 14

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 42,100 total volume

jaime-shinobi

Bought

No buys

Sold

Food20,100
Wood22,000
Total player market volume42,100

Castanje94

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaime-shinobi

Army · 132

Units

Axeman58
Chariot Archer16
Catapult15
Wadjet13
Camel Rider8
Mummy5
Slinger5
Mercenary Cavalry4
War Elephant4
Scarab2
Siege Tower2

Technologies3 researched · 13 pre-queued

PickaxePre-queued · 1:34
Shaft MinePre-queued · 3:00
Medium Axemen8:24
Medium SlingersPre-queued · 10:51
Heavy AxemenPre-queued · 10:51
Medium SpearmenPre-queued · 10:51
Heavy Spearmen13:06
BallisticsPre-queued · 23:59
Copper ShieldsPre-queued · 24:00
Copper WeaponsPre-queued · 24:00
CrenellationsPre-queued · 24:56
Heavy Chariot ArchersPre-queued · 29:45
Heavy Camel RidersPre-queued · 29:45
Heavy War ElephantsPre-queued · 29:45
Bronze Shields30:28
Copper ArmorPre-queued · 30:29
Buildings 18 types
House34
Wall34
Farm32
Granary10
Siege Works6
Lumber Camp5
Sentry Tower5
Town Center5
Mining Camp4
Barracks3
Market3
Migdol Stronghold3
Obelisk3
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Citadel1
Rain1
Shifting Sands1
Son Of Osiris1

Castanje94

Army · 14

Units

Petrobolos10
Heracles2
Jason1
Odysseus1

Technologies14 researched

Husbandry1:18
Hand Axe4:33
Pickaxe4:35
Medium Infantry12:25
Copper Armor12:44
Copper Weapons12:44
Crenellations14:05
Plow14:52
Heavy Infantry16:19
Bow Saw16:30
Copper Shields19:00
Ballistics19:00
Bronze Shields19:35
Shaft Mine25:55
Buildings 12 types
Farm48
House17
Storehouse10
Granary9
Fortress5
Military Academy4
Sentry Tower4
Town Center3
Stable2
Temple2
Armory1
Market1
God powers 3 invoked
Bolt2
Bronze1