Advanced match analysis
jaime-shinobi vs Castanje94
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 19812
- Duration
- 31:20
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
jaime-shinobi
Ra · Elo 958 -16
31:20
Match length
Winner
Castanje94
Zeus · Elo 984 +16
46.3% win probability
Pre-match · Castanje94 favored
win probability 53.7%
Key momentsIn match order
jaime-shinobi
Ra · Blue- EAPM
- 35.4
- Favorite unit
- Axeman 58 fielded
- Total score
- 43,640
- Military score
- 21,639
- Economic score
- 13,666
- Kills score
- 8,335
- Units killed
- 343
- Units lost
- 164
- Buildings razed
- 3
- Largest army
- 132
- First expansion
- 8:38
Age path
PtahClassical · Est. start 3:33
SekhmetHeroic · Est. start 8:31
OsirisMythic · Est. start 13:57
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling34 wall build events
Market economy42,100 total resource volume
Large army production132 military units
Most Improvements
Most Kills
Castanje94
Zeus · Red- EAPM
- 38.1
- Favorite unit
- Petrobolos 10 fielded
- Total score
- 52,452
- Military score
- 17,155
- Economic score
- 30,644
- Kills score
- 4,653
- Units killed
- 123
- Units lost
- 342
- Buildings razed
- 27
- Largest army
- 14
- First expansion
- 6:41
Age path
HermesClassical · Research start 5:40
DionysusHeroic · Research start 15:02
HephaestusMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
jaime-shinobiCastanje94
Score
Combat and army
jaime-shinobiCastanje94
343
Units killed
123
164
Units lost
342
3
Buildings razed
27
132
Largest army
14
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 42,100 total volume›
jaime-shinobi
Bought
No buys
Sold
Total player market volume42,100
Castanje94
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.