Advanced match analysis
Zerrer vs GodFather
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 14912
- Duration
- 14:14
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Zerrer
Poseidon · Elo 1664 +15
14:14
Match length
Defeated
GodFather
Tsukuyomi · Elo 1603 -15
58.7% win probability
Pre-match · Zerrer favored
win probability 41.3%
Key momentsIn match order
Zerrer
Poseidon · Blue- EAPM
- 51.5
- Favorite unit
- Prodromos 32 fielded
- Total score
- 15,971
- Military score
- 8,206
- Economic score
- 7,267
- Kills score
- 745
- Units killed
- 29
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 55
- First expansion
- —
Age path
HermesClassical · Research start 2:33
DionysusHeroic · Est. start 11:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling20 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
GodFather
Tsukuyomi · Red- EAPM
- 38.1
- Favorite unit
- Yari Spearman 17 fielded
- Total score
- 15,810
- Military score
- 7,894
- Economic score
- 7,442
- Kills score
- 501
- Units killed
- 15
- Units lost
- 28
- Buildings razed
- 0
- Largest army
- 31
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 3:22
HachimanHeroic · Est. start 9:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ZerrerGodFather
Score
Combat and army
ZerrerGodFather
29
Units killed
15
15
Units lost
28
0
Buildings razed
0
55
Largest army
31
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.