Replay-derived match flow, timings, and composition.

Advanced match analysis

traderpong923 + laikit03 + broken12103436 vs dbizzzzy + sanjmur + Angry AvocAdo

Queue
Ranked 3v3 Supremacy
Map
Alfheim
Map Seed
13728
Duration
23:53
Patch
19.17020
Played
· 11 hours ago
Alfheim map preview
MapAlfheim
Victory Team Elo 1285
traderpong923 Loki · Elo 1284 +11
laikit03 Isis · Elo 1285 +11
broken12103436 Ra · Elo 1285 +12
23:53 Match length
Defeat Team Elo 1158
dbizzzzy Gaia · Elo 1346 -19
sanjmur Freyr · Elo 1087 -8
Angry AvocAdo Thor · Elo 1042 -7
67.5% win probability Pre-match · traderpong923 + laikit03 + broken12103436 favored win probability 32.5%
Key momentsIn match order
Armory timing
0:09 Angry AvocAdo Dwarven Armory
First pressure
2:25 sanjmur Hersir trained
Fastest Classical
4:26* dbizzzzy Oceanus · estimated
First extra TC
4:42 dbizzzzy Town Center
Market timing
11:22 broken12103436 Market
Fastest Heroic
12:19* broken12103436 Sobek · estimated
Fortress timing
12:21 broken12103436 Migdol Stronghold
Fastest Mythic
17:35* dbizzzzy Atlas · estimated

traderpong923

Loki · Blue · Team 1
Win 1284 +11
EAPM
39.7
Favorite unit
Throwing Axeman
53 fielded
Total score
50,237
Military score
21,640
Economic score
22,901
Kills score
5,718
Units killed
190
Units lost
113
Buildings razed
32
Largest army
178
First expansion
8:18
Age path
ForsetiClassical · Research start 3:34
BragiHeroic · Research start 11:47
HelMythic · Research start 21:06
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy900 total resource volume
Large army production178 military units
No post-game awards

dbizzzzy

Gaia · Green · Team 2
Loss 1346 -19
EAPM
51.1
Favorite unit
Contarius
110 fielded
Total score
37,080
Military score
16,031
Economic score
17,606
Kills score
3,443
Units killed
119
Units lost
221
Buildings razed
3
Largest army
382
First expansion
4:42
Age path
OceanusClassical · Est. start 3:26
TheiaHeroic · Research start 12:42
AtlasMythic · Est. start 15:35
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Market economy2,200 total resource volume
Large army production382 military units
Largest Army Most Deaths

laikit03

Isis · Yellow · Team 1
Win 1285 +11
EAPM
36.5
Favorite unit
Axeman
72 fielded
Total score
54,841
Military score
22,018
Economic score
28,103
Kills score
4,764
Units killed
157
Units lost
170
Buildings razed
9
Largest army
212
First expansion
5:24
Age path
BastClassical · Est. start 4:02
NephthysHeroic · Est. start 11:11
ThothMythic · Est. start 18:51
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling13 wall build events
Large army production212 military units
Most Resources

sanjmur

Freyr · Purple · Team 2
Loss 1087 -8
EAPM
45.7
Favorite unit
Throwing Axeman
48 fielded
Total score
26,284
Military score
7,884
Economic score
14,735
Kills score
3,665
Units killed
116
Units lost
193
Buildings razed
0
Largest army
136
First expansion
8:43
Age path
UllrClassical · Est. start 3:38
AegirHeroic · Research start 15:54
HelMythic · Est. start 20:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Market economy4,600 total resource volume
Large army production136 military units
No post-game awards

broken12103436

Ra · Cyan · Team 1
Win 1285 +12
EAPM
57.2
Favorite unit
Camel Rider
32 fielded
Total score
60,542
Military score
24,057
Economic score
28,185
Kills score
8,300
Units killed
258
Units lost
91
Buildings razed
15
Largest army
106
First expansion
5:00
Age path
PtahClassical · Research start 3:32
SobekHeroic · Research start 11:04
HorusMythic · Research start 17:18
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,200 total resource volume
Large army production106 military units
Highest Score Most Improvements Most Kills

Angry AvocAdo

Thor · Pink · Team 2
Loss 1042 -7
EAPM
38.9
Favorite unit
Throwing Axeman
87 fielded
Total score
41,352
Military score
11,642
Economic score
26,216
Kills score
3,494
Units killed
125
Units lost
184
Buildings razed
5
Largest army
193
First expansion
5:45
Age path
ForsetiClassical · Research start 4:09
SkadiHeroic · Research start 11:28
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production193 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

traderpong923dbizzzzylaikit03sanjmurbroken12103436Angry AvocAdo
Score composition MilitaryEconomyKills score
traderpong923 50,237
21,64022,901
dbizzzzy 37,080
16,03117,606
laikit03 54,841
22,01828,103
sanjmur 26,284
7,88414,735
broken12103436 60,542
24,05728,1858,300
Angry AvocAdo 41,352
11,64226,216
Units killed vs lost KilledLost
traderpong923 190 / 113
190113
dbizzzzy 119 / 221
119221
laikit03 157 / 170
157170
sanjmur 116 / 193
116193
broken12103436 258 / 91
25891
Angry AvocAdo 125 / 184
125184

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,900 total volume

traderpong923

Bought

No buys

Sold

Food100
Wood800
Total player market volume900

dbizzzzy

Bought

Food1,100
Wood100

Sold

Wood1,000
Total player market volume2,200

laikit03

Bought

No buys

Sold

No sells

Total player market volume0

sanjmur

Bought

Food800
Wood300

Sold

Wood3,500
Total player market volume4,600

broken12103436

Bought

No buys

Sold

Food1,800
Wood1,400
Total player market volume3,200

Angry AvocAdo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

traderpong923

Army · 178

Units

Throwing Axeman53
Jarl44
Berserk21
Godi18
Portable Ram12
Hersir7
Hirdman6
Battle Boar5
Ballista4
Fire Giant3
Mountain Giant3
Huskarl2

Technologies18 researched

Husbandry3:13
Medium Infantry5:49
Pickaxe10:08
Plow11:19
Copper Weapons12:04
Copper Armor12:05
Copper Shields12:05
Hand Axe12:20
Medium Cavalry12:24
Bronze Weapons14:46
Heavy Infantry14:48
Heavy Cavalry15:24
Shaft Mine16:10
Bronze Armor17:29
Bronze Shields17:29
Bow Saw18:03
Champion Infantry23:26
Champion Cavalry23:29
Buildings 11 types
Farm41
House18
Ox Cart Building6
Great Hall4
Hill Fort4
Longhouse4
Town Center4
Wall3
Temple2
Armory1
Market1
God powers 5 invoked
Flaming Weapons2
Healing Spring1
Nidhogg1
Spy1

dbizzzzy

Army · 382

Units

Contarius110
Murmillo105
Arcus90
Dryad48
Katapeltes20
Destroyer5
Oracle3
Caladria1

Technologies16 researched · 2 pre-queued

Hand Axe0:24
Pickaxe0:24
Husbandry5:12
Medium InfantryPre-queued · 9:22
Shaft Mine10:53
Bow Saw10:53
Plow10:53
Copper Shields14:44
Copper Armor14:44
Copper Weapons14:45
Ballistics14:45
Heavy Cavalry14:46
Medium Archers14:51
Bronze Armor17:01
Bronze Weapons17:01
Bronze Shields17:01
Heavy Archers17:49
Heavy InfantryPre-queued · 18:00
Buildings 10 types
Economic Guild11
Farm10
Manor10
Military Barracks10
Palace6
Counter Barracks4
Town Center3
Armory2
Market2
Temple1
God powers 8 invoked
Carnivora3
Gaia Forest3
Hesperides Tree2

laikit03

Army · 212

Units

Axeman72
Chariot Archer46
Slinger37
Camel Rider20
War Elephant16
Siege Tower9
Spearman7
Phoenix3
Sphinx2

Technologies4 researched · 21 pre-queued

PickaxePre-queued · 1:34
Medium Axemen8:32
HusbandryPre-queued · 11:24
PlowPre-queued · 11:25
Copper WeaponsPre-queued · 11:45
Copper ArmorPre-queued · 11:45
Copper ShieldsPre-queued · 11:46
Shaft MinePre-queued · 12:42
Hand AxePre-queued · 12:43
Heavy AxemenPre-queued · 13:55
Heavy Chariot ArchersPre-queued · 16:58
Heavy War ElephantsPre-queued · 16:58
Medium SlingersPre-queued · 18:06
BallisticsPre-queued · 19:47
Heavy SlingersPre-queued · 19:53
Bow SawPre-queued · 21:17
Bronze ArmorPre-queued · 21:18
Bronze WeaponsPre-queued · 21:19
Bronze ShieldsPre-queued · 21:19
Heavy Camel Riders22:37
Champion Camel Riders23:07
Iron WeaponsPre-queued · 23:24
Iron ArmorPre-queued · 23:25
Iron ShieldsPre-queued · 23:25
Champion Chariot Archers23:33
Buildings 18 types
Farm36
House17
Wall13
Mining Camp8
Barracks7
Granary7
Obelisk6
Lumber Camp5
Town Center4
Armory2
Market2
Migdol Stronghold2
Siege Works2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

sanjmur

Army · 136

Units

Throwing Axeman48
Hersir37
Hirdman20
Berserk15
Godi14
Draugr2

Technologies16 researched

Hand Axe4:28
Pickaxe4:28
Medium Infantry7:32
Plow10:42
Crenellations13:38
Copper Weapons14:29
Copper Shields16:25
Heavy Infantry17:12
Copper Armor17:43
Bow Saw17:47
Shaft Mine17:47
Husbandry17:48
Bronze Weapons18:52
Bronze Shields18:52
Ballistics19:27
Bronze Armor22:33
Buildings 12 types
Wall23
House19
Farm18
Ox Cart Building6
Hill Fort4
Longhouse4
Armory3
Market2
Sentry Tower2
Temple2
Town Center2
Great Hall1
God powers 7 invoked
Asgardian Bastion5
Gullinbursti1
Tempest1

broken12103436

Army · 106

Units

Camel Rider32
Axeman27
Chariot Archer20
Petsuchos12
Catapult6
Siege Tower4
Wadjet4
Slinger1

Technologies20 researched

Husbandry1:28
Hand Axe5:39
Plow7:09
Pickaxe7:36
Medium Axemen10:39
Copper Shields11:11
Copper Armor11:11
Copper Weapons11:12
Shaft Mine12:35
Bow Saw12:49
Bronze Armor14:28
Bronze Shields19:57
Heavy Camel Riders20:03
Heavy Chariot Archers20:03
Bronze Weapons20:16
Champion Camel Riders20:18
Iron Armor20:40
Iron Shields21:24
Iron Weapons22:33
Champion Chariot Archers22:56
Buildings 16 types
Farm32
House17
Obelisk6
Lumber Camp4
Mining Camp4
Granary2
Market2
Migdol Stronghold2
Siege Works2
Town Center2
Armory1
Barracks1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Locust Swarm1
Rain1
Shifting Sands1
Tornado1

Angry AvocAdo

Army · 193

Units

Throwing Axeman87
Huskarl68
Jarl20
Hersir7
Portable Ram6
Berserk5

Technologies17 researched

Copper Armor0:50
Copper Shields2:16
Pickaxe2:18
Hand Axe2:55
Copper Weapons5:04
Medium Infantry7:38
Heavy Infantry13:24
Bow Saw15:13
Shaft Mine15:14
Plow15:53
Medium Cavalry16:02
Bronze Weapons16:07
Bronze Shields18:41
Iron Weapons18:41
Heavy Cavalry19:04
Iron Shields21:17
Bronze Armor23:38
Buildings 10 types
Farm27
House25
Wall10
Longhouse6
Hill Fort5
Ox Cart Building5
Town Center3
Dwarven Armory1
Great Hall1
Temple1
God powers 3 invoked
Frost2
Healing Spring1