Advanced match analysis
traderpong923 + laikit03 + broken12103436 vs dbizzzzy + sanjmur + Angry AvocAdo
- Queue
- Ranked 3v3 Supremacy
- Map
- Alfheim
- Map Seed
- 13728
- Duration
- 23:53
- Patch
- 19.17020
- Played
- · 11 hours ago
Victory
Team Elo 1285
traderpong923
Loki · Elo 1284 +11
laikit03
Isis · Elo 1285 +11
broken12103436
Ra · Elo 1285 +12
23:53
Match length
Defeat
Team Elo 1158
dbizzzzy
Gaia · Elo 1346 -19
sanjmur
Freyr · Elo 1087 -8
Angry AvocAdo
Thor · Elo 1042 -7
67.5% win probability
Pre-match · traderpong923 + laikit03 + broken12103436 favored
win probability 32.5%
Key momentsIn match order
traderpong923
Loki · Blue · Team 1- EAPM
- 39.7
- Favorite unit
- Throwing Axeman 53 fielded
- Total score
- 50,237
- Military score
- 21,640
- Economic score
- 22,901
- Kills score
- 5,718
- Units killed
- 190
- Units lost
- 113
- Buildings razed
- 32
- Largest army
- 178
- First expansion
- 8:18
Age path
ForsetiClassical · Research start 3:34
BragiHeroic · Research start 11:47
HelMythic · Research start 21:06
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy900 total resource volume
Large army production178 military units
No post-game awards
dbizzzzy
Gaia · Green · Team 2- EAPM
- 51.1
- Favorite unit
- Contarius 110 fielded
- Total score
- 37,080
- Military score
- 16,031
- Economic score
- 17,606
- Kills score
- 3,443
- Units killed
- 119
- Units lost
- 221
- Buildings razed
- 3
- Largest army
- 382
- First expansion
- 4:42
Age path
OceanusClassical · Est. start 3:26
TheiaHeroic · Research start 12:42
AtlasMythic · Est. start 15:35
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Market economy2,200 total resource volume
Large army production382 military units
Largest Army
Most Deaths
laikit03
Isis · Yellow · Team 1- EAPM
- 36.5
- Favorite unit
- Axeman 72 fielded
- Total score
- 54,841
- Military score
- 22,018
- Economic score
- 28,103
- Kills score
- 4,764
- Units killed
- 157
- Units lost
- 170
- Buildings razed
- 9
- Largest army
- 212
- First expansion
- 5:24
Age path
BastClassical · Est. start 4:02
NephthysHeroic · Est. start 11:11
ThothMythic · Est. start 18:51
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling13 wall build events
Large army production212 military units
Most Resources
sanjmur
Freyr · Purple · Team 2- EAPM
- 45.7
- Favorite unit
- Throwing Axeman 48 fielded
- Total score
- 26,284
- Military score
- 7,884
- Economic score
- 14,735
- Kills score
- 3,665
- Units killed
- 116
- Units lost
- 193
- Buildings razed
- 0
- Largest army
- 136
- First expansion
- 8:43
Age path
UllrClassical · Est. start 3:38
AegirHeroic · Research start 15:54
HelMythic · Est. start 20:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Market economy4,600 total resource volume
Large army production136 military units
No post-game awards
broken12103436
Ra · Cyan · Team 1- EAPM
- 57.2
- Favorite unit
- Camel Rider 32 fielded
- Total score
- 60,542
- Military score
- 24,057
- Economic score
- 28,185
- Kills score
- 8,300
- Units killed
- 258
- Units lost
- 91
- Buildings razed
- 15
- Largest army
- 106
- First expansion
- 5:00
Age path
PtahClassical · Research start 3:32
SobekHeroic · Research start 11:04
HorusMythic · Research start 17:18
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,200 total resource volume
Large army production106 military units
Highest Score
Most Improvements
Most Kills
Angry AvocAdo
Thor · Pink · Team 2- EAPM
- 38.9
- Favorite unit
- Throwing Axeman 87 fielded
- Total score
- 41,352
- Military score
- 11,642
- Economic score
- 26,216
- Kills score
- 3,494
- Units killed
- 125
- Units lost
- 184
- Buildings razed
- 5
- Largest army
- 193
- First expansion
- 5:45
Age path
ForsetiClassical · Research start 4:09
SkadiHeroic · Research start 11:28
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production193 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
traderpong923dbizzzzylaikit03sanjmurbroken12103436Angry AvocAdo
Score composition
MilitaryEconomyKills score
traderpong923
50,237
dbizzzzy
37,080
laikit03
54,841
sanjmur
26,284
broken12103436
60,542
Angry AvocAdo
41,352
Units killed vs lost
KilledLost
traderpong923
190 / 113
dbizzzzy
119 / 221
laikit03
157 / 170
sanjmur
116 / 193
broken12103436
258 / 91
Angry AvocAdo
125 / 184
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,900 total volume›
traderpong923
Bought
No buys
Sold
Total player market volume900
dbizzzzy
Bought
Sold
Total player market volume2,200
laikit03
Bought
No buys
Sold
No sells
Total player market volume0
sanjmur
Bought
Sold
Total player market volume4,600
broken12103436
Bought
No buys
Sold
Total player market volume3,200
Angry AvocAdo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.