Advanced match analysis
Eddie + JhoanStebanGame16 vs godlorakle + Solter13
- Queue
- Ranked 2v2 Supremacy
- Map
- Savannah
- Map Seed
- 13765
- Duration
- 17:08
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeat
Team Elo 1168
Eddie
Isis · Elo 1234 -16
JhoanStebanGame16
Isis · Elo 1101 -9
17:08
Match length
Victory
Team Elo 1274
godlorakle
Poseidon · Elo 1269 +13
Solter13
Loki · Elo 1278 +12
35.2% win probability
Pre-match · godlorakle + Solter13 favored
win probability 64.8%
Key momentsIn match order
Eddie
Isis · Blue · Team 1- EAPM
- 34.2
- Favorite unit
- Spearman 27 fielded
- Total score
- 17,985
- Military score
- 7,001
- Economic score
- 10,282
- Kills score
- 702
- Units killed
- 23
- Units lost
- 69
- Buildings razed
- 5
- Largest army
- 54
- First expansion
- —
Age path
BastClassical · Est. start 3:51
NephthysHeroic · Est. start 10:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Largest Army
Most Deaths
Most Improvements
godlorakle
Poseidon · Red · Team 2- EAPM
- 42.8
- Favorite unit
- Hippeus 41 fielded
- Total score
- 23,587
- Military score
- 11,090
- Economic score
- 11,486
- Kills score
- 1,011
- Units killed
- 63
- Units lost
- 7
- Buildings razed
- 4
- Largest army
- 57
- First expansion
- 16:25
Age path
HermesClassical · Research start 2:45
AphroditeHeroic · Est. start 13:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Kills
JhoanStebanGame16
Isis · Yellow · Team 1- EAPM
- 19.8
- Favorite unit
- Spearman 5 fielded
- Total score
- 11,732
- Military score
- 1,848
- Economic score
- 9,594
- Kills score
- 290
- Units killed
- 8
- Units lost
- 58
- Buildings razed
- 0
- Largest army
- 7
- First expansion
- —
Age path
AnubisClassical · Research start 3:19
SobekHeroic · Research start 6:51
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards
Solter13
Loki · Purple · Team 2- EAPM
- 42.5
- Favorite unit
- Raiding Cavalry 42 fielded
- Total score
- 25,499
- Military score
- 8,520
- Economic score
- 15,878
- Kills score
- 1,101
- Units killed
- 62
- Units lost
- 24
- Buildings razed
- 8
- Largest army
- 70
- First expansion
- 7:58
Age path
ForsetiClassical · Research start 3:33
BragiHeroic · Est. start 14:15
TyrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
EddiegodlorakleJhoanStebanGame16Solter13
Score composition
MilitaryEconomyKills score
Eddie
17,985
godlorakle
23,587
JhoanStebanGame16
11,732
Solter13
25,499
Units killed vs lost
KilledLost
Eddie
23 / 69
godlorakle
63 / 7
JhoanStebanGame16
8 / 58
Solter13
62 / 24
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.