Replay-derived match flow, timings, and composition.

Advanced match analysis

Eddie + JhoanStebanGame16 vs godlorakle + Solter13

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
13765
Duration
17:08
Patch
19.17020
Played
· 11 hours ago
Savannah map preview
MapSavannah
Defeat Team Elo 1168
Eddie Isis · Elo 1234 -16
JhoanStebanGame16 Isis · Elo 1101 -9
17:08 Match length
Victory Team Elo 1274
godlorakle Poseidon · Elo 1269 +13
Solter13 Loki · Elo 1278 +12
35.2% win probability Pre-match · godlorakle + Solter13 favored win probability 64.8%
Key momentsIn match order
First pressure
2:24 Solter13 Hersir trained
Fastest Classical
3:45* godlorakle Hermes · estimated
Armory timing
4:36 JhoanStebanGame16 Armory
Market timing
6:45 Eddie Market
First extra TC
7:58 Solter13 Town Center
Fastest Heroic
8:06* JhoanStebanGame16 Sobek · estimated
Fortress timing
11:46 JhoanStebanGame16 Migdol Stronghold

Eddie

Isis · Blue · Team 1
Loss 1234 -16
EAPM
34.2
Favorite unit
Spearman
27 fielded
Total score
17,985
Military score
7,001
Economic score
10,282
Kills score
702
Units killed
23
Units lost
69
Buildings razed
5
Largest army
54
First expansion
—
Age path
BastClassical · Est. start 3:51
NephthysHeroic · Est. start 10:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Largest Army Most Deaths Most Improvements

godlorakle

Poseidon · Red · Team 2
Win 1269 +13
EAPM
42.8
Favorite unit
Hippeus
41 fielded
Total score
23,587
Military score
11,090
Economic score
11,486
Kills score
1,011
Units killed
63
Units lost
7
Buildings razed
4
Largest army
57
First expansion
16:25
Age path
HermesClassical · Research start 2:45
AphroditeHeroic · Est. start 13:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Kills

JhoanStebanGame16

Isis · Yellow · Team 1
Loss 1101 -9
EAPM
19.8
Favorite unit
Spearman
5 fielded
Total score
11,732
Military score
1,848
Economic score
9,594
Kills score
290
Units killed
8
Units lost
58
Buildings razed
0
Largest army
7
First expansion
—
Age path
AnubisClassical · Research start 3:19
SobekHeroic · Research start 6:51
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards

Solter13

Loki · Purple · Team 2
Win 1278 +12
EAPM
42.5
Favorite unit
Raiding Cavalry
42 fielded
Total score
25,499
Military score
8,520
Economic score
15,878
Kills score
1,101
Units killed
62
Units lost
24
Buildings razed
8
Largest army
70
First expansion
7:58
Age path
ForsetiClassical · Research start 3:33
BragiHeroic · Est. start 14:15
TyrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

EddiegodlorakleJhoanStebanGame16Solter13
Score composition MilitaryEconomyKills score
Eddie 17,985
7,00110,282
godlorakle 23,587
11,09011,486
JhoanStebanGame16 11,732
9,594
Solter13 25,499
8,52015,878
Units killed vs lost KilledLost
Eddie 23 / 69
2369
godlorakle 63 / 7
63
JhoanStebanGame16 8 / 58
58
Solter13 62 / 24
6224

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eddie

Army · 54

Units

Spearman27
Slinger19
Axeman8

Technologies8 researched · 10 pre-queued

Pickaxe2:41
Hand Axe5:13
Husbandry5:31
Copper WeaponsPre-queued · 6:30
Copper ArmorPre-queued · 6:30
Crenellations8:06
Medium Spearmen8:32
Medium Slingers9:01
Medium AxemenPre-queued · 11:08
Heavy SlingersPre-queued · 11:56
Shaft MinePre-queued · 12:42
PlowPre-queued · 12:42
Copper Shields12:59
Heavy SpearmenPre-queued · 13:53
Bronze WeaponsPre-queued · 13:59
Champion SlingersPre-queued · 14:17
Heavy AxemenPre-queued · 14:18
Bronze Armor14:58
Buildings 12 types
Farm16
House11
Obelisk7
Barracks4
Granary4
Mining Camp4
Market2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

godlorakle

Army · 57

Units

Hippeus41
Centaur10
Atalanta2
Prodromos2
Theseus2

Technologies4 researched · 5 pre-queued

Medium CavalryPre-queued · 6:06
Pickaxe9:28
Hand Axe11:42
Shaft MinePre-queued · 13:10
Heavy CavalryPre-queued · 13:14
Copper Armor13:20
Copper WeaponsPre-queued · 13:21
Copper ShieldsPre-queued · 13:54
Bow Saw16:47
Buildings 9 types
House20
Storehouse9
Farm5
Granary4
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Curse1
Lure1

JhoanStebanGame16

Army · 7

Units

Spearman5
Camel Rider2

Technologies4 researched

Pickaxe1:41
Husbandry4:17
Hand Axe9:16
Shaft Mine9:39
Buildings 12 types
House17
Granary7
Obelisk6
Mining Camp3
Armory1
Barracks1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

Solter13

Army · 70

Units

Raiding Cavalry42
Hersir15
Jarl10
Huskarl3

Technologies6 researched · 2 pre-queued

Hand Axe4:00
PickaxePre-queued · 9:24
Husbandry12:58
Medium Cavalry13:09
Copper Armor14:59
Copper Weapons15:00
Heavy Cavalry15:13
Champion CavalryPre-queued · 16:56
Buildings 9 types
House27
Ox Cart Building7
Great Hall3
Town Center2
Armory1
Farm1
Hill Fort1
Longhouse1
Temple1
God powers 1 invoked
Healing Spring1