Advanced match analysis
dosthani38 vs gust
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 11286
- Duration
- 27:47
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
dosthani38
Hades · Elo 900 -21
27:47
Match length
Winner
gust
Thor · Elo 840 +21
58.5% win probability
Pre-match · dosthani38 favored · Upset
win probability 41.5%
Key momentsIn match order
dosthani38
Hades · Blue- EAPM
- 30.5
- Favorite unit
- Hoplite 78 fielded
- Total score
- 43,361
- Military score
- 14,728
- Economic score
- 23,737
- Kills score
- 4,918
- Units killed
- 183
- Units lost
- 203
- Buildings razed
- 12
- Largest army
- 165
- First expansion
- 10:40
Age path
AresClassical · Research start 2:56
ApolloHeroic · Research start 13:02
HephaestusMythic · Research start 21:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Large army production165 military units
Most Deaths
gust
Thor · Red- EAPM
- 23.9
- Favorite unit
- Throwing Axeman 120 fielded
- Total score
- 59,559
- Military score
- 23,617
- Economic score
- 30,523
- Kills score
- 5,536
- Units killed
- 203
- Units lost
- 185
- Buildings razed
- 8
- Largest army
- 269
- First expansion
- 9:09
Age path
ForsetiClassical · Research start 4:41
SkadiHeroic · Research start 13:21
BaldrMythic · Research start 20:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production269 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
dosthani38gust
Score
Combat and army
dosthani38gust
183
Units killed
203
203
Units lost
185
12
Buildings razed
8
165
Largest army
269
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.