Replay-derived match flow, timings, and composition.

Advanced match analysis

dosthani38 vs gust

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
11286
Duration
27:47
Patch
19.17020
Played
· 11 hours ago
Savannah map preview
MapSavannah
Defeated
dosthani38 Hades · Elo 900 -21
27:47 Match length
Winner
gust Thor · Elo 840 +21
58.5% win probability Pre-match · dosthani38 favored · Upset win probability 41.5%
Key momentsIn match order
First pressure
2:21 gust Hersir trained
Armory timing
2:52 gust Dwarven Armory
Fastest Classical
3:56* dosthani38 Ares · estimated
First extra TC
9:09 gust Town Center
Fastest Heroic
14:17* dosthani38 Apollo · estimated
Market timing
16:20 dosthani38 Market
Fortress timing
17:04 dosthani38 Fortress
Fastest Mythic
22:33* gust Baldr · estimated

dosthani38

Hades · Blue
Loss 900 -21
EAPM
30.5
Favorite unit
Hoplite
78 fielded
Total score
43,361
Military score
14,728
Economic score
23,737
Kills score
4,918
Units killed
183
Units lost
203
Buildings razed
12
Largest army
165
First expansion
10:40
Age path
AresClassical · Research start 2:56
ApolloHeroic · Research start 13:02
HephaestusMythic · Research start 21:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Large army production165 military units
Most Deaths

gust

Thor · Red
Win 840 +21
EAPM
23.9
Favorite unit
Throwing Axeman
120 fielded
Total score
59,559
Military score
23,617
Economic score
30,523
Kills score
5,536
Units killed
203
Units lost
185
Buildings razed
8
Largest army
269
First expansion
9:09
Age path
ForsetiClassical · Research start 4:41
SkadiHeroic · Research start 13:21
BaldrMythic · Research start 20:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production269 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

dosthani38gust
Score
Total score gust
43,36142%59,55958%
Military score gust
14,72838%23,61762%
Economic score gust
23,73744%30,52356%
Kills score gust
4,91847%5,53653%
Combat and army
dosthani38gust
183 Units killed 203
203 Units lost 185
12 Buildings razed 8
165 Largest army 269

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dosthani38

Army · 165

Units

Hoplite78
Toxotes57
Petrobolos10
Colossus7
Achilles4
Ajax3
Chiron3
Manticore2
Perseus1

Technologies13 researched

Husbandry7:05
Medium Infantry8:13
Medium Archers11:22
Hand Axe11:33
Heavy Archers16:06
Heavy Infantry16:31
Copper Armor20:22
Copper Weapons20:23
Copper Shields20:24
Bronze Weapons21:49
Bronze Armor21:50
Champion Infantry24:38
Champion Archers26:04
Buildings 12 types
Farm31
Wall22
House16
Storehouse11
Granary6
Archery Range3
Military Academy3
Town Center3
Fortress2
Armory1
Market1
Temple1
God powers 3 invoked
Plenty Vault1
Sentinel1
Underworld Passage1

gust

Army · 269

Units

Throwing Axeman120
Raiding Cavalry70
Hersir28
Godi25
Berserk15
Hirdman10
Frost Giant1

Technologies22 researched

Copper Weapons6:37
Copper Armor6:38
Copper Shields6:38
Ballistics7:27
Pickaxe7:49
Hand Axe7:54
Husbandry11:14
Plow11:26
Medium Infantry11:45
Bronze Weapons11:47
Bronze Armor11:48
Bronze Shields11:48
Medium Cavalry12:10
Shaft Mine16:19
Iron Weapons17:04
Iron Shields17:05
Heavy Cavalry18:15
Bow Saw19:16
Iron Armor20:36
Heavy Infantry20:54
Champion Infantry22:43
Champion Cavalry24:38
Buildings 10 types
Farm26
House18
Longhouse18
Great Hall15
Market5
Ox Cart Building4
Town Center3
Dwarven Armory2
Hill Fort1
Temple1
God powers 2 invoked
Frost1
Healing Spring1