Advanced match analysis
ProfessorCloud vs Amadéus Rex
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 25713
- Duration
- 14:02
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
ProfessorCloud
Poseidon · Elo 1054 -13
14:02
Match length
Winner
Amadéus Rex
Thor · Elo 1147 +13
36.9% win probability
Pre-match · Amadéus Rex favored
win probability 63.1%
Key momentsIn match order
ProfessorCloud
Poseidon · Blue- EAPM
- 35.3
- Favorite unit
- Hippeus 13 fielded
- Total score
- 10,580
- Military score
- 4,480
- Economic score
- 5,542
- Kills score
- 558
- Units killed
- 26
- Units lost
- 24
- Buildings razed
- 0
- Largest army
- 17
- First expansion
- —
Age path
HermesClassical · Est. start 3:02
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Kills
Amadéus Rex
Thor · Red- EAPM
- 48.5
- Favorite unit
- Berserk 1 fielded
- Total score
- 14,236
- Military score
- 5,254
- Economic score
- 8,610
- Kills score
- 396
- Units killed
- 24
- Units lost
- 27
- Buildings razed
- 1
- Largest army
- 2
- First expansion
- —
Age path
ForsetiClassical · Research start 4:09
BragiHeroic · Research start 12:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ProfessorCloudAmadéus Rex
Score
Combat and army
ProfessorCloudAmadéus Rex
26
Units killed
24
24
Units lost
27
0
Buildings razed
1
17
Largest army
2
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.