Advanced match analysis
WavySpartacus + Spartacus vs 哥特枪骑兵 + 睫毛哥800
- Queue
- Ranked 2v2 Supremacy
- Map
- Megalopolis
- Map Seed
- 3496
- Duration
- 25:11
- Patch
- 19.17020
- Played
- · 11 hours ago
Victory
Team Elo 1434
WavySpartacus
Amaterasu · Elo 1436 +16
Spartacus
Loki · Elo 1433 +16
25:11
Match length
Defeat
Team Elo 1407
哥特枪骑兵
Gaia · Elo 1407 -16
睫毛哥800
Zeus · Elo 1407 -16
53.9% win probability
Pre-match · WavySpartacus + Spartacus favored
win probability 46.1%
Key momentsIn match order
WavySpartacus
Amaterasu · Blue · Team 1- EAPM
- 61.2
- Favorite unit
- Samurai 179 fielded
- Total score
- 44,667
- Military score
- 16,858
- Economic score
- 24,258
- Kills score
- 3,583
- Units killed
- 122
- Units lost
- 108
- Buildings razed
- 2
- Largest army
- 462
- First expansion
- 16:50
Age path
MinakatatomiClassical · Est. start 2:57
RaijinHeroic · Est. start 7:06
TakemikazuchiMythic · Est. start 21:07
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Large army production462 military units
No post-game awards
哥特枪骑兵
Gaia · Cyan · Team 2- EAPM
- 41.1
- Favorite unit
- Fanatic 63 fielded
- Total score
- 46,255
- Military score
- 17,170
- Economic score
- 24,906
- Kills score
- 4,222
- Units killed
- 143
- Units lost
- 102
- Buildings razed
- 5
- Largest army
- 111
- First expansion
- 10:20
Age path
OceanusClassical · Research start 3:42
RheiaHeroic · Research start 9:15
AtlasMythic · Research start 16:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production111 military units
Most Kills
Spartacus
Loki · Yellow · Team 1- EAPM
- 52.9
- Favorite unit
- Throwing Axeman 103 fielded
- Total score
- 52,016
- Military score
- 25,130
- Economic score
- 22,060
- Kills score
- 4,927
- Units killed
- 139
- Units lost
- 111
- Buildings razed
- 11
- Largest army
- 284
- First expansion
- 6:32
Age path
HeimdallClassical · Est. start 3:53
BragiHeroic · Research start 10:31
HelMythic · Est. start 20:42
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling42 wall build events
Large army production284 military units
Highest Score
Largest Army
Most Improvements
Most Resources
睫毛哥800
Zeus · Green · Team 2- EAPM
- 61.5
- Favorite unit
- Hoplite 175 fielded
- Total score
- 38,180
- Military score
- 18,046
- Economic score
- 17,302
- Kills score
- 2,832
- Units killed
- 82
- Units lost
- 166
- Buildings razed
- 12
- Largest army
- 278
- First expansion
- 16:49
Age path
AthenaClassical · Est. start 3:42
ApolloHeroic · Est. start 15:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Large army production278 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
WavySpartacus哥特枪骑兵Spartacus睫毛哥800
Score composition
MilitaryEconomyKills score
WavySpartacus
44,667
哥特枪骑兵
46,255
Spartacus
52,016
睫毛哥800
38,180
Units killed vs lost
KilledLost
WavySpartacus
122 / 108
哥特枪骑兵
143 / 102
Spartacus
139 / 111
睫毛哥800
82 / 166
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.