Advanced match analysis
jackvelorock vs RobLex
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 5005
- Duration
- 45:59
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
jackvelorock
Freyr · Elo 711 -14
45:59
Match length
Winner
RobLex
Zeus · Elo 787 +14
39.2% win probability
Pre-match · RobLex favored
win probability 60.8%
Key momentsIn match order
jackvelorock
Freyr · Blue- EAPM
- 44.3
- Favorite unit
- Berserk 341 fielded
- Total score
- 43,797
- Military score
- 13,725
- Economic score
- 18,379
- Kills score
- 11,693
- Units killed
- 318
- Units lost
- 578
- Buildings razed
- 7
- Largest army
- 548
- First expansion
- 13:15
Age path
UllrClassical · Research start 3:31
AegirHeroic · Research start 14:54
HelMythic · Research start 20:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy16,900 total resource volume
Large army production548 military units
Largest Army
Most Deaths
RobLex
Zeus · Red- EAPM
- 27.4
- Favorite unit
- Toxotes 74 fielded
- Total score
- 108,766
- Military score
- 34,970
- Economic score
- 59,631
- Kills score
- 14,247
- Units killed
- 507
- Units lost
- 338
- Buildings razed
- 32
- Largest army
- 280
- First expansion
- 7:16
Age path
HermesClassical · Est. start 3:05
ApolloHeroic · Est. start 10:00
HeraMythic · Est. start 14:30
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment2 dock build events
Market economy3,000 total resource volume
Large army production280 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
jackvelorockRobLex
Score
Combat and army
jackvelorockRobLex
318
Units killed
507
578
Units lost
338
7
Buildings razed
32
548
Largest army
280
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 19,900 total volume›
jackvelorock
Bought
Sold
Total player market volume16,900
RobLex
Bought
No buys
Sold
Total player market volume3,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.