Replay-derived match flow, timings, and composition.

Advanced match analysis

jackvelorock vs RobLex

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
5005
Duration
45:59
Patch
19.17020
Played
· 11 hours ago
Anatolia map preview
MapAnatolia
Defeated
jackvelorock Freyr · Elo 711 -14
45:59 Match length
Winner
RobLex Zeus · Elo 787 +14
39.2% win probability Pre-match · RobLex favored win probability 60.8%
Key momentsIn match order
First pressure
3:40 jackvelorock Hersir trained
Fastest Classical
4:05* RobLex Hermes · estimated
First extra TC
7:16 RobLex Town Center
Armory timing
8:30 RobLex Armory
Fastest Heroic
11:15* RobLex Apollo · estimated
Fortress timing
13:30 RobLex Fortress
Market timing
14:03 jackvelorock Market
Fastest Mythic
16:30* RobLex Hera · estimated

jackvelorock

Freyr · Blue
Loss 711 -14
EAPM
44.3
Favorite unit
Berserk
341 fielded
Total score
43,797
Military score
13,725
Economic score
18,379
Kills score
11,693
Units killed
318
Units lost
578
Buildings razed
7
Largest army
548
First expansion
13:15
Age path
UllrClassical · Research start 3:31
AegirHeroic · Research start 14:54
HelMythic · Research start 20:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy16,900 total resource volume
Large army production548 military units
Largest Army Most Deaths

RobLex

Zeus · Red
Win 787 +14
EAPM
27.4
Favorite unit
Toxotes
74 fielded
Total score
108,766
Military score
34,970
Economic score
59,631
Kills score
14,247
Units killed
507
Units lost
338
Buildings razed
32
Largest army
280
First expansion
7:16
Age path
HermesClassical · Est. start 3:05
ApolloHeroic · Est. start 10:00
HeraMythic · Est. start 14:30
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment2 dock build events
Market economy3,000 total resource volume
Large army production280 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

jackvelorockRobLex
Score
Total score RobLex
43,79729%108,76671%
Military score RobLex
13,72528%34,97072%
Economic score RobLex
18,37959,63176%
Kills score RobLex
11,69345%14,24755%
Combat and army
jackvelorockRobLex
318 Units killed 507
578 Units lost 338
7 Buildings razed 32
548 Largest army 280

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 19,900 total volume

jackvelorock

Bought

Wood200

Sold

Food4,300
Wood12,400
Total player market volume16,900

RobLex

Bought

No buys

Sold

Wood3,000
Total player market volume3,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jackvelorock

Army · 548

Units

Berserk341
Huskarl90
Godi52
Hersir31
Throwing Axeman8
Hirdman7
Portable Ram7
Ballista5
Dragon Ship3
Dreki2
Raiding Cavalry2

Technologies23 researched

Crenellations6:33
Plow8:26
Hand Axe8:26
Pickaxe8:31
Husbandry10:34
Ballistics11:46
Copper Weapons11:48
Medium Infantry11:58
Copper Armor12:00
Copper Shields12:00
Medium Cavalry15:20
Heavy Infantry16:26
Shaft Mine17:18
Bow Saw17:58
Heavy Warships19:03
Bronze Shields20:09
Bronze Weapons21:00
Bronze Armor21:01
Champion Infantry22:20
Champion Warships22:54
Iron Weapons24:08
Iron Shields24:09
Iron Armor27:02
Buildings 12 types
Farm18
House16
Longhouse16
Ox Cart Building4
Sentry Tower4
Hill Fort3
Town Center3
Great Hall2
Armory1
Dock1
Market1
Temple1
God powers 12 invoked
Asgardian Bastion7
Nidhogg2
Gullinbursti1
Tempest1
Titan Gate1

RobLex

Army · 280

Units

Toxotes74
Hoplite43
Myrmidon42
Petrobolos37
Hippeus25
Medusa14
Jason9
Centaur7
Bellerophon6
Heracles6
Odysseus5
Pentekonter4
Juggernaut3
Trireme3
Helepolis1
Hypaspist1

Technologies22 researched · 3 pre-queued

Hand AxePre-queued · 3:18
Pickaxe5:43
Husbandry6:48
Medium Infantry9:15
Shaft MinePre-queued · 11:05
Bow Saw11:40
CrenellationsPre-queued · 12:03
Plow14:29
Heavy Infantry19:52
Medium Archers19:55
Heavy Archers20:45
Medium Cavalry20:54
Copper Weapons20:59
Copper Armor20:59
Copper Shields21:00
Ballistics21:00
Champion Archers23:29
Bronze Weapons23:31
Bronze Armor23:32
Bronze Shields23:32
Heavy Cavalry24:47
Iron Weapons33:01
Iron Armor33:01
Iron Shields33:01
Champion Infantry33:40
Buildings 14 types
Farm19
House19
Storehouse14
Fortress9
Granary7
Stable5
Military Academy4
Town Center4
Archery Range3
Temple3
Dock2
Sentry Tower2
Armory1
Market1
God powers 8 invoked
Bolt3
Lightning Storm3
Cease Fire1
Titan Gate1