Advanced match analysis
XAUUSD vs dumar100
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 21758
- Duration
- 31:26
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
XAUUSD
Odin · Elo 1302 +18
31:26
Match length
Defeated
dumar100
Quetzalcoatl · Elo 1305 -18
49.6% win probability
Pre-match · dumar100 favored · Upset
win probability 50.4%
Key momentsIn match order
XAUUSD
Odin · Blue- EAPM
- 56.3
- Favorite unit
- Jarl 117 fielded
- Total score
- 43,487
- Military score
- 18,955
- Economic score
- 19,072
- Kills score
- 5,460
- Units killed
- 160
- Units lost
- 245
- Buildings razed
- 42
- Largest army
- 352
- First expansion
- 16:53
Age path
FreyjaClassical · Est. start 2:58
SkadiHeroic · Est. start 18:27
TyrMythic · Est. start 27:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy4,100 total resource volume
Large army production352 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
dumar100
Quetzalcoatl · Red- EAPM
- 40.4
- Favorite unit
- Eagle Warrior 178 fielded
- Total score
- 28,325
- Military score
- 10,699
- Economic score
- 11,009
- Kills score
- 6,617
- Units killed
- 230
- Units lost
- 194
- Buildings razed
- 14
- Largest army
- 252
- First expansion
- 9:43
Age path
PatecatlClassical · Research start 4:14
CoyolxauhquiHeroic · Research start 12:23
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy500 total resource volume
Large army production252 military units
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
XAUUSDdumar100
Score
Combat and army
XAUUSDdumar100
160
Units killed
230
245
Units lost
194
42
Buildings razed
14
352
Largest army
252
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,600 total volume›
XAUUSD
Bought
Sold
Total player market volume4,100
dumar100
Bought
No buys
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.