Replay-derived match flow, timings, and composition.

Advanced match analysis

XAUUSD vs dumar100

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
21758
Duration
31:26
Patch
19.17020
Played
· 11 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
XAUUSD Odin · Elo 1302 +18
31:26 Match length
Defeated
dumar100 Quetzalcoatl · Elo 1305 -18
49.6% win probability Pre-match · dumar100 favored · Upset win probability 50.4%
Key momentsIn match order
First pressure
3:24 XAUUSD Hersir trained
Fastest Classical
3:58* XAUUSD Freyja · estimated
Armory timing
7:31 XAUUSD Armory
First extra TC
9:43 dumar100 Town Center
Fastest Heroic
13:38* dumar100 Coyolxauhqui · estimated
Market timing
17:45 XAUUSD Market
Fortress timing
20:23 XAUUSD Hill Fort
Fastest Mythic
29:38* XAUUSD Tyr · estimated

XAUUSD

Odin · Blue
Win 1302 +18
EAPM
56.3
Favorite unit
Jarl
117 fielded
Total score
43,487
Military score
18,955
Economic score
19,072
Kills score
5,460
Units killed
160
Units lost
245
Buildings razed
42
Largest army
352
First expansion
16:53
Age path
FreyjaClassical · Est. start 2:58
SkadiHeroic · Est. start 18:27
TyrMythic · Est. start 27:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy4,100 total resource volume
Large army production352 military units
Highest Score Most Deaths Most Improvements Most Resources

dumar100

Quetzalcoatl · Red
Loss 1305 -18
EAPM
40.4
Favorite unit
Eagle Warrior
178 fielded
Total score
28,325
Military score
10,699
Economic score
11,009
Kills score
6,617
Units killed
230
Units lost
194
Buildings razed
14
Largest army
252
First expansion
9:43
Age path
PatecatlClassical · Research start 4:14
CoyolxauhquiHeroic · Research start 12:23
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy500 total resource volume
Large army production252 military units
Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

XAUUSDdumar100
Score
Total score XAUUSD
43,48761%28,32539%
Military score XAUUSD
18,95564%10,69936%
Economic score XAUUSD
19,07263%11,00937%
Kills score dumar100
5,46045%6,61755%
Combat and army
XAUUSDdumar100
160 Units killed 230
245 Units lost 194
42 Buildings razed 14
352 Largest army 252

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,600 total volume

XAUUSD

Bought

Food900
Wood100

Sold

Wood3,100
Total player market volume4,100

dumar100

Bought

No buys

Sold

Food500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XAUUSD

Army · 352

Units

Jarl117
Throwing Axeman82
Raiding Cavalry34
Berserk27
Portable Ram26
Huskarl16
Hersir14
Valkyrie14
Frost Giant9
Fenris Wolf Brood5
Godi5
Ballista3

Technologies0 researched · 19 pre-queued

Hand AxePre-queued · 4:36
Medium CavalryPre-queued · 5:29
PickaxePre-queued · 5:34
HusbandryPre-queued · 5:35
Copper WeaponsPre-queued · 7:53
Copper ArmorPre-queued · 7:53
Copper ShieldsPre-queued · 7:54
Medium InfantryPre-queued · 9:44
PlowPre-queued · 11:51
Heavy CavalryPre-queued · 19:43
Bronze WeaponsPre-queued · 19:48
Bronze ArmorPre-queued · 20:31
Bow SawPre-queued · 22:42
Shaft MinePre-queued · 22:42
CrenellationsPre-queued · 24:06
Champion CavalryPre-queued · 25:51
Iron WeaponsPre-queued · 30:30
Iron ArmorPre-queued · 30:31
Bronze ShieldsPre-queued · 30:31
Buildings 11 types
Farm67
House20
Great Hall9
Ox Cart Building9
Longhouse7
Wall6
Town Center3
Hill Fort2
Armory1
Market1
Temple1
God powers 4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1

dumar100

Army · 252

Units

Eagle Warrior178
Ocelotl Warrior34
Tequihua Archer12
Warrior Priest11
Tlamanih Spearman9
Otontin6
Coyote Warrior1
Jaguar Rider1

Technologies5 researched · 3 pre-queued

Hand Axe0:58
Pickaxe2:12
Husbandry6:34
Ballistics12:42
Medium Nobles Hut SoldiersPre-queued · 13:07
Heavy Nobles Hut SoldiersPre-queued · 19:24
Heavy Great Temple Soldiers20:22
Champion Nobles Hut SoldiersPre-queued · 30:52
Buildings 10 types
House36
Wall17
Calpulli16
Nobles Hut11
Great Temple2
Town Center2
Armory1
Market1
Temple1
War Hut1
God powers 5 invoked
Starfall2
Agave Bloom1
Corrupted Ground1
Tailwind1