Replay-derived match flow, timings, and composition.

Advanced match analysis

mkevin.moreland1995 vs Bob Gymlan

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
7781
Duration
31:41
Patch
19.17020
Played
· 10 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
mkevin.moreland1995 Freyr · Elo 1304 +21
31:41 Match length
Defeated
Bob Gymlan Loki · Elo 1386 -21
38.4% win probability Pre-match · Bob Gymlan favored · Upset win probability 61.6%
Key momentsIn match order
First pressure
1:44 mkevin.moreland1995 Hersir trained
Fastest Classical
4:13* Bob Gymlan Heimdall · estimated
Armory timing
6:05 mkevin.moreland1995 Armory
Fastest Heroic
12:59* mkevin.moreland1995 Aegir · estimated
First extra TC
16:21 mkevin.moreland1995 Town Center
Fortress timing
18:10 Bob Gymlan Hill Fort
Fastest Mythic
21:10* Bob Gymlan Tyr · estimated
Market timing
25:55 Bob Gymlan Market

mkevin.moreland1995

Freyr · Blue
Win 1304 +21
EAPM
65.0
Favorite unit
Throwing Axeman
107 fielded
Total score
36,091
Military score
11,630
Economic score
14,485
Kills score
10,006
Units killed
368
Units lost
228
Buildings razed
48
Largest army
211
First expansion
16:21
Age path
UllrClassical · Research start 3:38
AegirHeroic · Est. start 11:44
VidarMythic · Est. start 21:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom6 expansion build events
Large army production211 military units
Highest Score Most Improvements Most Kills

Bob Gymlan

Loki · Red
Loss 1386 -21
EAPM
43.3
Favorite unit
Throwing Axeman
153 fielded
Total score
24,382
Military score
7,213
Economic score
10,299
Kills score
6,892
Units killed
232
Units lost
388
Buildings razed
12
Largest army
333
First expansion
17:24
Age path
HeimdallClassical · Est. start 3:13
BragiHeroic · Est. start 14:19
TyrMythic · Est. start 19:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,600 total resource volume
Large army production333 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

mkevin.moreland1995Bob Gymlan
Score
Total score mkevin.moreland1995
36,09160%24,38240%
Military score mkevin.moreland1995
11,63062%7,21338%
Economic score mkevin.moreland1995
14,48558%10,29942%
Kills score mkevin.moreland1995
10,00659%6,89241%
Combat and army
mkevin.moreland1995Bob Gymlan
368 Units killed 232
228 Units lost 388
48 Buildings razed 12
211 Largest army 333

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

mkevin.moreland1995

Bought

No buys

Sold

No sells

Total player market volume0

Bob Gymlan

Bought

Food1,000
Wood600

Sold

No sells

Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mkevin.moreland1995

Army · 211

Units

Throwing Axeman107
Hersir36
Huskarl17
Jarl16
Godi11
Fafnir8
Portable Ram7
Raiding Cavalry3
Draugr2
Rock Giant2
Ballista1
Berserk1

Technologies8 researched · 11 pre-queued

PickaxePre-queued · 4:08
Hand AxePre-queued · 4:08
HusbandryPre-queued · 4:09
Copper Armor6:24
Medium Infantry8:51
Medium Cavalry8:53
Copper Weapons11:32
Bow SawPre-queued · 12:06
Shaft MinePre-queued · 12:06
Heavy CavalryPre-queued · 12:08
Heavy InfantryPre-queued · 12:10
Bronze Armor15:14
Bronze Weapons17:00
Copper Shields20:43
Iron ArmorPre-queued · 20:43
Iron WeaponsPre-queued · 20:44
BallisticsPre-queued · 20:44
Plow21:11
Champion InfantryPre-queued · 21:23
Buildings 9 types
House18
Farm11
Longhouse8
Ox Cart Building7
Town Center6
Great Hall4
Armory2
Hill Fort1
Temple1
God powers 6 invoked
Asgardian Bastion2
Tempest2
Gullinbursti1
Inferno1

Bob Gymlan

Army · 333

Units

Throwing Axeman153
Berserk60
Hersir58
Godi24
Huskarl15
Einheri10
Battle Boar5
Fenris Wolf Brood3
Hirdman3
Raiding Cavalry2

Technologies8 researched · 7 pre-queued

Medium Infantry5:13
Hand Axe8:11
PickaxePre-queued · 8:46
HusbandryPre-queued · 12:24
Copper Weapons12:30
BallisticsPre-queued · 12:33
Copper Armor14:48
Heavy InfantryPre-queued · 15:44
Copper Shields16:04
Bronze WeaponsPre-queued · 16:49
Shaft Mine17:50
Champion InfantryPre-queued · 20:16
Bow SawPre-queued · 21:31
Crenellations25:05
Plow28:53
Buildings 11 types
House65
Longhouse12
Farm11
Great Hall7
Ox Cart Building5
Wall4
Temple2
Town Center2
Armory1
Hill Fort1
Market1
God powers 5 invoked
Undermine2
Fimbulwinter1
Flaming Weapons1
Spy1